Mobile game developer, doing indie games since 2005
Fresh new public demo for the Indie Live Expo 2022 event
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks.
(New gameplay video inside) - A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
The demo returns with an improved mission-select and progression system and a host of changes and improvements
Announcing Regulator City, the upcoming public (free) DEMO and the latest devlog on the development of the game. Get ready to protect your city!
A huge amount of features and improvements have been added since the last update, let's see what the key features are!
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.
A standard Orangepixel Games creature gets it's first appearance in Residual, and the whole mining code and usability get's a front-row seat as part of...
Let's add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! - aka...
Residual sees the addition of Bats, the inner workings of the crashed space ship, and some researching going on in this weeks update!
Turning static vines/ropes into swingable ones, and polishing the game for a Steam Game Festival public demo !
Captain, we have encountered a long list of tweaks, changes, and improvements. Systems tell us it's a great time to check out the update and try to survive...
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that's a lot...
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can...
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course...
Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty...
This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights...
Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right in update 0.6.0.
Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a...
The second update is here, and it's a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst...
The release trailer is here, early-access is available, and we can fish for Sand-worms in the latest version!
An in depth look at how the dungeons and quests in Heroes of Loot 2 are procedurally generated.
We are nearing Steam Early Access release, with a fully playable game. Let's talk about the many, many, many improvements over the last few weeks
Finally a new developer video, with commentary and a lot of changes as we enter phase 4 of development: balancing the gameplay.
A huge list of new stuff this week as development enters it's 7th week. The Cyclops returns, an outdoor-area is added, and more sharp stuff ready to damage...
With the release being January 12th (just a few more days) I decided to create a new trailer, push a final update fixing small things and making the level...
By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.
I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank to list all the...
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