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Nicolas Games began in 2004 as a small publishing company working mainly with minor producers of adventure games, strategy titles for hardcore players and some children’s games; it has also published games for Macintosh as well as the PC platform. However, among those titles a few shining stars had emerged – productions such as the series of Runaway, Half-Life 2 and Sins of the Solar Empire. In 2009 NEG acquired the studio working on Afterfall. Intoxicate Studios was provided with the means and freedom to work on its project, which in the April of 2010 began taking shape and was announced to be utilizing the Unreal 3 engine under the working title of Afterfall: InSanity. From then on we have been working diligently to prove that it is possible for a small studio without much experience to create a truly great game.

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Afterfall: Reconquest

Afterfall: Reconquest

Third Person Shooter

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a...

Afterfall Insanity: Dirty Arena

Afterfall Insanity: Dirty Arena

Third Person Shooter

The post-apocalyptic version of survival mode from Afterfall Insanity - Extended Edition, is now available as a stand-alone game! In Afterfall Insanity...

Afterfall Insanity

Afterfall Insanity

Third Person Shooter

The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate...