A small group of enthusiastic developers and historians, targetting to create a virtual timemachine with time continuity to teach history the fun way. Also developing Fantasy and Magic worlds due to being fan of great works like hp and the oustanding books and languages of J.R.R. Tolkien. We developed a sim for several sports complete with competitions, career and player evolution. Finally we are into Nature and herd some cattle in increasing freedom. It is among the top farms from an ecological footprint and climate perspective (no pesticides and no artificial fertilisers since 1995, no silage feed, more pasture, food trees, flowers and herbs than many Bio farms offer their animals)
Long live living creatures long and short :) See the world grow - and shrink.
more variety: fauna
Day night cycles added to engine, simulation complementing world time. Enjoy sunrise and sunset. :-)
development report: day & night
The campaign system consists of several layers: low-detail, high-detail, boarding from one map to another and the storyline handling. This news is about...
development report: campaign system #1
Once told an inventory/item system with animation compatibility (exchange weapons, shields and more on the fly) to be impossible, now here is the proof...
development report: inventory system #1
Using rewritten stackable entity system. Ykkrosh' plane code reworked, wildly jumping planes now belong to the past [fixed]. Eurofighter and self-propellant...
development report: proof of concept jet fighter
A proof of concept tank has been created to show that the engine is capable to simulate modern warfare.
development report: proof of concept tank.
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