id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
The original Quake soundtrack packaged for use in source ports/engines such as DarkPlaces or Fitzquake.
Shadowmaker is a Single Invasion Map designed for the Zandronum Doom engine, consisting of 7 Waves of difficulty. This map relies heavily on OpenGL featureset...
In the wastelands, near a secluded area, lies a place that is rumored to be a sanctuary for demons. Often serene, in its own strange way, is a shrine...
2 New Monster Made by me, they run with scooter, are well armed to fight against Doomguy and his friends.
This is original 2FORT in DooM (HEXEN FORMAT). Made in 2 days, textures included. Bots do not work. I hope you like it.
A quake 3 model for quake 3. This is the Quadman Visor model using the quad shader.
A second tiny pack of skybox textures released under CC0 license (the first one is in addons to Doom 3).
Enhanced Beamflashlight is an slight improvement over The Zombie Killer's beamflashlight.pk3. In this version the light beam is 3 times longer and wider...
This is a music pack that I compiled for a Quake mod that I made a while back. They are public domain tracks from Verbum Mentis's Past Appearances I album...
This is Heretic E1M1 to Map 01 is the first Heretic’s level, The Docks, conversion to Doom II. It practically keeps the same map structure, but some...
The automatic pistol is a weapon skin for ZDoom (not the original Doom) and it is also the difference between the original pistol and the automatic pistol...
This is a simple Addon that Replaces the Classic Doomguy Mugshot with the Duke Nukem Mugshot from Samsara, mugshot used with permission from TerminusEst13...
Hello Everyone! This is Ninferno inc. You can see those most popular deathmatch maps have changed for survival. Progress: 82%!!! Check this alpha version...
Hello Everyone! I'm Dant3. This is my project for Doom. Some psx levels, some a piece of old times. I hope u'll enjoy it! Thanks to: Amsek, Seifer, DartPower...
This my Personal Launcher for any idTech1 Game. I Coded this thing with The main focus in optics and the speed of starting the multiwads, levels.
A short map taking place in a nazi lair. Use ZDoom or it probably wont work.
Stormtrooper for Quake 3 arena dubbed by me. To install it, just extract the .zip into your baseq3 directory, it should also work if you have extensions...
Xonotic/Warsow/Open Arena LEVEL INFORMATION * FILENAME : dm_chastity_belt.bsp AUTHOR : Cybermax DATE : 18.06.2016 GAME PLAY TYPE : Duel, Deathmatch ...
================================================================================ Xonotic/Warsow/Open Arena LEVEL INFORMATION * ...
* Quake 3 Arena/Xonotic/Warsow/Open Arena LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE ...
This is the first skin I've uploaded. I wanted to make the base player skin a bit more interesting so, as you'll see, I've added a few things to the marine's...
Name: ctf_orange_snow Games: Quake 3, OpenArena, Nexuiz, Xonotic, Warsow. Type: Capture the Flag. Credits: Original map(fy_snow) - by Punkki, porting...
Map name: ctf_orange_bridge_v2 Pack name: ctf_rng_brdg2.pk3 Game Quake 3, OpenArena, Nexuiz, Xonotic, Warsow. Type: Capture the Flag. Credits: Original...
Map for: Quake 3, OpenArena, Nexuiz, Xonotic, Warsow. Type: Capture the Flag. Credits: Original map - c-ton; porting - Cybermax, skybox textures - Matthew...
Pinochestein 3D edición GL (GL edition) is a megawad total conversion of the original pinochestein 3D that tries to take the best advantage of the new...
Reuploaded, mainly because this is the last Zandronum compatible release. Prepare yourself for the MOST chaotic madness, GORE and heaviest action that...
Makes various changes to Quaker540's Brutal Doom Addon, it was mainly designed for v10 to v13 before it became a Sub-mod. But may work with newer versions...
Gameplay mod which mixes up the deaths of monsters so it is not the same one every single time. Also mixes up some of the gore/corpse decorations so they...
Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises. Smooth animations have been implemented...