Movie Games Lunarium
1 member DeveloperMovie Games Lunarium is a group of friends from the south of Poland. The studio specializes in adult-themed horror games. They created a unique setting...
Hot Avocado is a one-person shop in Culver City, California started by Daniel Colman, a gamer who was raised by Atari and Nintendo. Two years ago he decided to give making games a shot and has been a dedicated "nights and weekends" indie developer ever since. Hot Avocado's mission is to create fun and engaging games that appeal to gamers and non-gamers alike.
The company you are trying to view is not available on IndieDB. Only publishers and developers which have games, mods and other content released on IndieDB are listed. View Hot Avocado Games on ModDB.
Continue browsing the company list, to find the profile you are after.
Movie Games Lunarium is a group of friends from the south of Poland. The studio specializes in adult-themed horror games. They created a unique setting...
We are a UK based indie game development studio. We have a decade of experience developing games between us on multiple platforms.
Game development company based in Montreal, we are currently developing the game Raygun Gadabout: Freely explore the galaxy, discover strange new worlds...
A developer of turn based strategy games including Special Space Force. BitSpark strives to be Innovative, Entertaining, and Independent of Publishers...
Hi! We are new, young and epic Game Developer Group! We do 2D and little bit 3D games, so hold your horses. We currently only have 5 members, but we are...
A developer of real time strategy games including Project Morpheus: Prologue.
The creation of the studio was inspired by the vision of a mature and open-minded videogame in terms of substance and production technics. The whole team...
Turning players into creators since 2013! Freejam is a totally independent development studio and we are free to design, build and publish our own original...
faceshift produces the best facial motion tracking software on the market. We use 3D depth cameras as our input, allowing us to track subtle nuances in...