DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc
Where it all started - Doom - e1m1 - Hangar. Remixed for quake one deathmatch. Why download yet _another_ e1m1 remix? Just to check out the level of detail - many tweaks make this an awesome map. ** Darkplaces engine ** is a must for the full effects - sky, override texs and music ...
remind me the nights lost playing doom xD
awesome :D
excellent! I had lot of fun with this level :) And you didn't forget the secret passage - thumbs up!
Update (5.25.11) - added in some missing .tga override textures. Also includes support for generations entities which will function with the generations mod when it is released.