Badlogic Games is a small spare-time game development shop based in Graz, Austria. Well actually it’s just me, Mario. I code for whatever is thrown at me. At the moment I spend most of my time with Android though. From time to time Stefanie my lovely woman helps out with ideas and level design. Yes, we have equal opportunity here at Badlogic Games. Additionally we are passionate about blogging, especially about game development and related areas. To keep the post count high we also hired a swedish coding adonis called Ali who contributes the much needed professional tone to this site.
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks.
regulator city - dodge moves, game feel, and mission map on track
(New gameplay video inside) - A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
regulator city – overcoming development struggles
Announcing Regulator City, the upcoming public (free) DEMO and the latest devlog on the development of the game. Get ready to protect your city!
demo coming in steam next fest (june)
A huge amount of features and improvements have been added since the last update, let's see what the key features are!
the last residual update of 2020
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!
residual opening up the spaceship!
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.
kickstarter and new planet graphics
A standard Orangepixel Games creature gets it's first appearance in Residual, and the whole mining code and usability get's a front-row seat as part of...
residual - adding sandworms, and adding depth to mining!
Let's add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! - aka...
improving the interface and adding teleportation!
Residual sees the addition of Bats, the inner workings of the crashed space ship, and some researching going on in this weeks update!
adding bats and the inside of a spaceship! | devlog #11
Turning static vines/ropes into swingable ones, and polishing the game for a Steam Game Festival public demo !
swinging towards a public demo | devlog #10
Started learning pixel art for a new project, a Facebook group of comedians are celebrating 10 years and I am making them a game for their celebratory...
pixel art and new project
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