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Simons Curse 0.78 Major update, graphical improvements, fixes, new features.

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Update v0.78 D10.M02.Y2024

##features

- added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue

- added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))

##settings

- added scanlines option to turn scanlines on and off

##sounds/music

- added coin bounce sound

- added coin bag pickup sound

##graphics and effects

- added more animation frames to coin

- added coin bounce

- added effect ferry boat weight

- added ferry boat light

- added oar end piece to ferryman

- added effect for dropping blocks breaking when hitting ground

- added effect for some corpses/items colliding with liquids

- added effects for holywater water collision

- added effect for spider web bolt colliding with ground

- added hearts float on water

- added new tiles (joma marsh trees)

- added simon idle animation

- added button indicator for setting 5

- added few different button/key graphics for indicator

- added new church doors

- added lights out effect to candlesticks

- added new npc sprite

- added animation to shrine

- added wings to shrine

- improved shrine orb graphics and animation

- improved bonfires

- improved intro animation

- improved mausoleum platform graphics

- improved some decor object graphics

- improved menu border graphics and background

- improved many npc graphics

- improved device graphics

- improved death screen graphics

- improved several background images

- improved most tile graphics

- improved several enemy sprites

- improved several enemy animations

- improved waterfall graphics

- improved tree leaf graphics

- improved aljiba lampposts

- changed some text colors

- altered simon sprites

- altered simons curse logo colors

- altered vaniamania logo

- altered metzger made logo anim

- adjusted sunray visibility time

- changed simon midair attack sprite

##location

- added area between carmilla cemetery and aljiba

- changes to joma marsh

- changes to dabis path

##codebase

- added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)

- reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)

##Controls

- can also equip item1 with the item1 use key/button

- pressing inventory or options button/key while either is active while now close the current menu instead of changing it

- both start and select work in death menu

- added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)

- gamepad triggers swap menus from inventory to options

- ingame options selection position resets when closed

##nefs/buffs/changes

- nerf: holy water is not very effective in water

- buff: when starting new game player has 3 more ingame hours before night time

- change: werewolfs now only roam at night

##fixes

- fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)

- fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)

- fixed player getting stuck on roof slopes

- fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls

- fixed slime not using slopes

- fixed some enemies shooting from outside of view

- fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)

- fixed frog enemies sometimes getting stuck on walls while jumping

- fixed some flying enemies under some objects they should not be

- fixed player jumping out of water splash y pos too high

- fixed mausoleum exit door being closed when boss defeated

- fixed inventory clock not having minutes and hours in double digits (when less than 10)

- fixed certain drop that you were not supposed to die from

- fixed issue with new game in empty save slot trying to load a save

- fixed a lot of typos

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