If you're wondering what the game's about:
Music: Johann Steinn's Turbulence, with a lot of modification by me. All suck is my fault ;-)
After over two years of work, P.U.R.E. is available as a commercial game, via our website! We've released a Demo to give you a small taste of the current state of the game, which features a full campaign, many new maps, full multiplayer and more new features.
Most of you who're going to read this have seen P.U.R.E. slowly evolve. It's still not perfect, but it's ready enough that we're shipping it, and it'll continue to improve over time. One of the advantages of being an indie developer is that you can survive financially on very small sales, so we're just going to keep plugging away and hope that sales continue their current trickle over time as we improve the product.
Come visit our Forums, and join our community! We have a really nice, moddable game, using a nice, moddable engine, and best yet- our source code is GPL, we've provided a lot of content that can be used for other projects, and we're here to support people who want to get their feet wet.
why does it look so laggy?
Maybe Fraps or GameCam is causing it to lag?
It's fraps + my development box isn't exactly state-of-the-art. I barely meet my own minimum specs, lol. One of the many hazards of indie dev.
Why don't you make a video on your friends PC then? :P
I doubt he has been out of the house/office in days.
I've been in crunch for the the last month and a half, and resources in terms of time have been scarce. I'm borrowing a test machine soon, to test our new GLSL stuff with, which will also be suitable for making new FMVs.
No Linuxversion?
You can build the engine from source, yes, but we haven't decided how to deliver a Linux version of the commercial package yet.
:( honestly, knowing there was going to be a Linux release was like one of the major reasons i've been following PURE...
We're working on it. This will happen. We're just not there yet.
Wouldn't you just host a commercial version in a restricted repository, then give out keys with purchase?
Probably something like that, yes. We just don't have delivery set up, instructions on how to get various Linux builds of the Spring Engine, etc.
What about selling just the needed files in a archive? So everyone can build its own binary and use those files?
Well, I know that essentially you can get away with just supporting Ubuntu and Debian to begin with, and if you need an example of working Spring under Linux, I think we (S44) have working Ubuntu repositories.
Ahem. Congrats.
Looks great and hope it sells well!