I've made some major changes in gameplay since the last progress update.
Tiered Haunting is a system I created that limits certain hauntings to certain days. Every time you sleep (which charges your battery) the game progresses one day. Every day unlocks increasingly intense hauntings. This doesn't mean you can experience everything in one playthrough, though. The dynamic haunting system is only diversified and enhanced by Tiered Hauntings. This will allow MUCH more replayability, uniqueness, and challenge. I've also added an End Of Game cutscene. Without spoiling anything, I'll just say it's intense. The Attic and Storage Closet have also been completed.
Changelog So Far:
- Removed jumping.
- Fixed most of the control issues.
- Replaced what was left of the UDK default HUD.
- Added in new menus.
- More story content (backstory).
- Modified most of the hauntings.
- Added Trophy UI popups.
- Made sleeping more interesting (you'll see what I mean).
- Fixed Hell On Earth trophy.
- Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).
- Improved the camera shader.
- Finished the attic.
- Added Tiered Haunting system.
- Added UI tips that give more direction (battery is running low, go sleep to recharge it, etc.).
- Finished the storage closet.
- Added strange apparitions.
- Added location names.
- Added dates to be displayed after every night of sleep.
- Added TV scare.
- Added end of the game cinematic.
- Added settings menu.
- Fixed various crashing issues.
- Removed slowness on the stairs.
- Tweaked volume of certain ear-splitting events.
My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!
HELP ME RAISE MONEY FOR PARANORMAL: Kickstarter.com
The Kickstarter project will help fund the game's development, production, PR, and publishing. I intend to release Paranormal on Steam and/or Desura, but I can't do it without your help! Thank you so much!
While I think its great that your doing a Kickstarter for this, are you sure $800 will be enough? Even a junior programmer or artist will cost ~$20/hour and that only give you about 60ish hours of work. I don't think its going to get you very far.
You should check this out as an example- Itworld.com
Good luck with that, sir. I made a bulletin on my YouTube channel leading to your kick starter, hope this helps even a little bit.
Thanks!
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Sweet Matt. Your doing great.
this looks awesome! i can't wait for the next version to be released, if it's not the complete one yet at least BETA 5!! don't keep us waiting too long please! :P
Don't worry, even if there won't be a beta 5, the full game will be released much sooner than I expected. You'll hopefully get to play the full version before summer ends!
I hope there is a beta 5! I so look forward to this.
If I had money, I would donate lots of it to this game. It's completely amazing!