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Been waiting? Good. So here is Q&A Part 2. You asked questions, we answered them!

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Been waiting? Good. So here is Q&A part 2.

Q: Will you be able to switch between single player and multiplayer? If you start a multiplayer game, but then that person can’t play a session, can you play solo, and then switch back to multi when they are available?
A: Yes, you can freely migrate your progress between coop and single player sessions with various players. If the player who resigns is the host, he can share with you his save files for use solo or host the game for new players. We put a lot of effort into making it as flexible as possible.

Q: Will the Steam Deck Controller be supported in the game?
A: There are no plans for this for now. We might consider it after the full game is released.

Q: Do you plan to expand the RPG aspect (character development, decisions that affect the game world)?
A: Yes it is expanded from the original game, but I wouldn’t compare it to a regular RPG.

Q: How much bigger is it going to be from DDS1?
A: A LOT! There are multiple times larger play areas including villages, towns, and wildlands as well as water paths for boats (rivers, ocean)

Q: Will it be server-based multiplayer or locally hosted?
A: We plan on doing both, but we are still planning on how to handle dedicated server support.

Q: Will it be possible to play the game on a Mac?
A: No, unfortunately, Windows PC only.



Q: In co-op, can you and your "partner" focus on different drugs?
A: Yes, you can divide the tasks between players in various ways. Production, distribution, expansion, business, questing. You make your strategy.

Q: Will we be able to focus on making just one drug to base our market on for roleplaying purposes, or will we need to diversify to be sustainable?
A: Diversifying will give you much more clients and more sales, but you can scale your operation to any extent you feel comfortable. You can go through the entire game only focusing on one product if you like.

Q: Do you have people mixing for you, or do you have to do it all yourself like in DDS1?
A: NPC’s help in production and you have more options for big batch production (larger scale equipment)

Q: The game will be co-op, but will we be able to be rival drug lords or will we have to team up?
A: The gameplay is a cooperative PvE. All players play in one team.

Q: I dream of seeing the work of a cook in this game, like in the movie "Breaking Bad", will there be such a system in this game? If so, I'll cry with happiness.
A: Yes, but someone has to deal with distribution. If you want to 100% focus on lab work, you’ll probably need friends or at least do the initial leg work to set up your distribution with NPC’s

Q: Will there be a system to build your own house (with a lab, multiple floors)?
A: There is no building system, but there are a variety of apartments available from flats to warehouses as well as villas and houses with yards.

Q: Will there be drug use animations (smoking a blunt, snorting coke, or popping an oxy)? Will I be able to take drugs like in DDS1 (with additional animations)?
A: There will be some, yes.

Q: Will there be a realistic chemistry system (ability to synthesize drugs from precursors)?
A: The production system is based on deep chemical research we did, so it is somewhat “realistic” but simplified to the game's needs so it’s not too complicated and enjoyable.

Q: Will the weed plantations be realistic?
A: As mentioned above, yes but to an extent. It is simplified.

Q: Will there be side hustles/businesses?
A: Yes, there are side quests, break-ins and other activities.



Q: How are you guys at the office handling all of our love, support, and impatience?
A: We are big boys and girls, we’re handling it <3

Q: Could we have influential people in the game to deliver drugs to? For example, having the composer of LeLeLe 2.0 represented in the game as a client and increasing our rep with him can give us access to progression events or give us additional perks?
A: There will be some, but we don’t want to spoil them.

Q: Can we choose more specific amounts for the packaging instead of 1/3/5/10/etc.?
A: Yes! The packaging system is improved and more flexible.

Q: Can we accidentally (or purposely) give more drugs to our clients that make them happier with us or something like that?
A: Yes.

Q: Can we bribe authorities to get out of sticky situations?
A: Yes, in some cases you can.

Q: Will there be achievements?
A: Steam achievements? Yes, definitely.

Q: Can you have a crew of dealers?
A: Yep! You’ll unlock this option as you progress through the game.

Q: Will we have the opportunity to grow our business with a really big order like 200 kg of weed?
A: The amounts you sell and distribute highly increase while you progress.

Q: Sex update when?
A: Got the wrong game here, pal, Lust from Beyond is this way 👉 IN LIBRARY

Part 3 coming soon!

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