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Post news Report RSS Episode 2 Reveal Trailer at Realms Deep 2023

This weekend we had our first trailer reveal for Episode 2 on Realms Deep 2023 digital showcase. But we've also pushed a major update to the first episode and multiplayer portion of the game. Read more below for a roundup of some of the new additions.

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It's been a long time coming and there is a fair bit of work left to do. But we're getting there. In the mean time I hope you all enjoy this first gameplay reveal of Episode 2 for DOOMBRINGER


Along with releasing this trailer, we're also releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.

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  • Version 1.3 released - See below for a shortened list of what the new update brings.
  • Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
  • Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3
  • Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge

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Weapons
- QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET.
- QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings.
- QuakeC: "Straight" beam now behaves more properly at all ranges
- QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).

Loading Screens
- Engine: Added support for MenuQC loading screens (following FTE standard).
- QuakeC: Added new loading screen design, instead of still images.

Aim Assist
- QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.

Netcode
- Engine: Changed viewangle networking from absolute to relative.
- QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping.
- QuakeC: Fixed vibration on lifts caused by stairsmooth.

Monsters
- QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners.
- QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground.
- Engine: Fixed incorrect logic with trapezoid sound calculation.

Mapping
- QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.

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