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Post news Report RSS Devlog #7

It´s a new month and time for a new devlog with an update on what we have been working on the last month! Talking about the team and the new implemented features.

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Greetings, fellow folks and gamers. It´s a new month and time for a new devlog with an update on what we have been working on the last month!

But first a quick backstory:

Three brothers from the Fjords

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Folklands is made by our indie studio named Bromantic Games. Our little studio consists of three brothers from the scenic landscape of Norway. Our game is not just a nod to our shared heritage; it's a reflection and a remake of the classics that shaped our gaming childhood - like Settlers, Caesar, Age of Empires, and Transport Tycoon. It's a journey into nostalgia, inspired by the games we grew up playing.

Folklands emerged as a tribute to the classics. It's more than just a game; it's a labor of love that reflects our shared memories, cultural influences, and a deep bond as brothers.

Connecting Through Folklands

Folklands is created to be played both single- and multiplayer, where we will try and give you a full game experience whether you choose to play on your own or with someone you know. This means that the multiplayer aspect of the game is not just an additional feature; it's an essential part of the experience.

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Playing together has always brought us closer as brothers and having multiplayer in Folklands provides an avenue to enjoy the game not just with each other but with old friends as well. From very early in the development cycle we have been making the game with both multiplayer and singleplayer in mind, making sure it is fun and engaging to play in both modes.

That's why features like being able to invite a friend into your existing singleplayer game makes sense to us - sometimes you'll be playing on your own and a friend or brother comes online and you just want to share the game experience together. Having different schedules means being able to easily hop in or out of games, and resume them when you want is crucial.

This month we have been hard at work integrating the mulitplayer feature of Folklands with the Steam networking service.

Make love not war

Folklands never has - and never will - focus on war, conflict or conquest, but it's made to be relaxing and challenging while you're building the medieval settlement of your dreams. We're including ways to interact with players, whether it's racing for territory domination, building exchanges or trading. The game will also include settings for difficulty and ways to compete for certain areas of the map, but all in the spirit of relaxing engagement.

We look forward to show you more of the multiplayer gameplay and how this all works together in a upcoming streaming video.

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