Development Log - January 2020 Update (General and UI)
Posted by Crawlinson on
General
- Updated build pipeline to properly handle changes
- Disabled map pan buttons when at edges of map
- Work on automatically refreshing views when installations are complete or ship movements arrive
- Added SSL support
- Refactor of the display of the celestial table on the system page
- Made the combat report stats table better on mobile
- Added a mission system to teach players how to play
- Simplified the view of combat reports so the important information is shown at the top
- Refactored the application navigate so that the view resets scroll when changing pages
- Split various application contexts into more clearly defined chunks
- Show a message to players who have been defeated
- Send a notification to a player and their federation when they are defeated
- Display skulls and strikethroughs when players and federations are defeated
- Tidied up various small issues on the nav menu
- Moved resources view to its own url
- Implemented beginner's protection and user interface to report as such
UI Tweaks
- Renamed Processing Node heading to Output Node
- Changed Build queue things to show render of celestial rather than icon
- Seen installations on combat reports will be ordered by celestial index
- Can select sectors from the sector summary table on megacity screen
- Market order validation simplified
- Help button on Manufactory and Megacity page
- Don't show send ships button on map view when a solar system is selected
- Lots of work to make it play better on mobile