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Post news Report RSS Delicious Devlog #6 - Low Poly Jenna & Future Plans

In this update, we will show you our progress on the low poly model and texturing of Jenna, our playable character and also outline some of our future plans!

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Hello Everyone!

This is our 6th weekly Delicious Devlog, updated every Tuesday!


Today, as we are somewhat midway in our development time, we will have a shorter update as we show you our progress on Jenny's (our nickname for Jenna) low poly model and texturing and also outline some of our future plans!



Jenna Low Poly Model

Regarding Jenny's modelling, we are currently finishing it up. We added a ribbon to the back of the uniform as the final touches and started working on the UVs and texturing next.

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As you can see below, texturing has been started, although it will change later on!



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After that, we plan on working on the customers' modelling, as per the concept art we showed in our previous devlog.


Future Plans

As we are somewhat halfway in our development time, we plan on getting our prototype ready in about two weeks.

For this, we are currently working on some of the mechanics we mentioned, like tying the random object spawning mechanic from our previous devlog to a lever and delivering items to the customers.

As stated previously, in our art department, we plan on starting the customers' modelling and showing a bit of the UI thereafter.

We hope to get this done for our first prototype in the next couple of weeks!


And that's a wrap!


With this, we end our Delicious Devlog for today! We hope you enjoy our progress!

Join us next Tuesday to know more about what we're working on and let us know your opinions and suggestions, we'd love to hear your feedback! Check out our previous Delicious Devlogs HERE!

Also follow us on Twitter for more updates: Secret Coin Studio's Twitter

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See you next week! - Secret Coin Studios

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