3D Modeller & texture artist for games. Main focuss on hard surface and organic environmental assets, but open to/experience in characters.
Skills include: High and Low-poly modelling, high poly sculpting for normal bake implentation.
Proficient in both photo-ref texturing techniques as well as hand painted stylized textures.
Able to work from and create concept art.
Apps used:
Audodesk Maya
Adobe Photoshop
zbrush
Mudbox
Crazybump
nDo plug-in
xNormals
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