• Register

A toyish surprise-o-rama without text nor characters, where an object shapeshifts as the player spins it around, revealing the underlying story. The different objects and their relations create a virtual map, a web in which the player can move around, sole structure of the game. These objects are put in the forefront as both visual elements and narrative devices - they hold the theme and meaning of the game. The symbolism of each item, as well as its place in the sequence of objects, sets the mood and topic: it creates, step by step, conceptual spaces for the player to navigate. Pol and Armel have been iterating for the last year on the prototype, bringing it to events and getting a lot of positive feedbacks. Early 2016, Pat joined the team to help with production as the game is gearing toward release.

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your game. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your game profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.