Outside a few brief moments of respite, the game is stark and industrial with a film of surrealism clinging to everything, as if Trent Reznor fell asleep and dreamt of Dali. Everywhere you look, little details add another layer of interest and meaning. The old woman in the woods wears a black dress, but is it just how the light lays on the fabric, or does it conceal the outline of a skeleton? Elsewhere, lights – more of a glow really – slowly pulse in the background, echoing a heartbeat. Characters walk, lurch, or float through the air depending on their state of mind or madness. You will explore many diverse scenes, from woods haunted by evil to sterile hospitals to shipyards and apartment buildings.
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