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To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS Texture Breakthrough

We have finally figured out the proper method for making seamless texture (with our low poly mesh's).

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After a day or so of tweaking we were able to create the perfect blend. I have been tweaking this for the better part of the night but this is very close to what we want for the final look and feel. I even toyed with colorization of it ( which its pretty damn neat! ). We should have the human and dwarf done this weekend! Enjoy and cant wait to post this weeks update with some great new additions.

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baszermaszer
baszermaszer - - 444 comments

Nice!

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Dejected-Angel
Dejected-Angel - - 1,366 comments

Cool!

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riuthamus Author
riuthamus - - 149 comments

Thank you, we updated the texture with a skin method! :P

Bhslaughter.com

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