Reconstruction on the game has begun on 'Paranoia: The Hotel', the reason it was cancelled was that while porting to a new engine the contents became outdated and crashed the system.
The concept of 'Paranoia: The Hotel' will remain the same, but with a brand new graphics engine we can achieve more than before. Gameplay will be much more smooth (which means less frustration = more time to be captivated in the atmosphere, so more scares), glitches will be easier to avoid, it will be usable on multiple operating systems on release.
Thank you for understanding, news on 'Paranoia: The Hotel' will start flooding in once again.
Alastair.
What engine are you switching to?
It is an updated and modified version of the Open GL software Blender GE, it's pretty much new.