Hi everyone and welcome to this development update on our survival horror game, Outliver: Tribulation where you play as a soldier who mysteriously ends up in the Realm of Tribulations, a supernatural realm of African mythology where she unwillingly has to undergo an ancient ritual in the hopes of regaining passage back to her realm.
Following our last developer update, we received great feedback and have since gone on to make more tweaks to the game as we continue to polish it, and in today’s dev update, we’ll quickly go over some of the changes and tweaks we have made.
First, we added a teleportation portal to the guardian’s arena map where the boss fights take place to allow you to leave the map before the battle starts if you feel you are not yet ready to face the guardian. This way, you have a choice to take on the boss fights only when you’re fully prepared and ready by upgrading your characters upgradables. Previously, you would be stuck here if you saved the game in the mystery passage leading to the guardian’s arena and would have to defeat the guardian before you can continue the game.
We have also added Steam achievements to the game for players who love the extra challenge. We didn’t plan on implementing Steam achievements initially and instead chose to go for an in-game grading system that gets displayed when you complete the campaign but after much thought, and especially as we got close to launch, we decided to add the achievements for the completionists and hardcore players. As a result, we have added over 20 achievements for you to beat.
Moving on, after careful consideration of some very useful suggestions from the community, we added a mouse and gamepad look sensitivity adjustment option to the game settings to help players fine-tune the sensitivity of their various controllers.
On the aesthetic side of things, still based on recommendations from the community, we added ripple effects to water surfaces when you walk over or shoot at them in order to add to the realism. We also added blood splatter effects on the dead bodies lying on the ground if you for some reason choose to shoot at them.
In general, we continued with combat and gameplay balancing tweaks whilst also testing and hunting for bugs so be sure to check out the demo we have on steam, wishlist, and recommend Outliver: Tribulation to friends and family if you haven't already.
Also, don’t forget to join our newly launched discord server where we continue to keep the conversation on Outliver: Tribulation going. We’d love to have you there and hear what you have to say, so please take a minute to join by clicking the following link.
As always, we’ll continue to keep you updated as we progress through development and look forward to your valuable feedback. Thank you for your time and hope to see you in the next one.
Happy gaming.