At last, the first demo can be played. It has taken months, and it has been worth it. Feel free to leave any comments/suggestions regarding the game and if you have encountered any bugs please report them to me. Also, don't forget to check the hotfix and read the Readme provided with the demo.
The demo may run so slow on some computers. It may even crash on some very old rigs ( most of the ones older than eight years ).
Minimal system requirements on which the game have been tested :
- OS : Win XP or more recent
- RAM : 1.2 GB
- CPU : Dual core ~2.5 GHz
- GPU : 512MB video card
On this computer, this game runs between 20 & 45 FPS.
The game has been made and tested with :
- OS : Win Seven Home Basic 64-bit
- RAM : 8 GB ( 2x4 )
- CPU : AMD A10-5800K Quad-Core 3.8 Ghz
- GPU : AMD Sapphire Radeon HD7770 graphics card with 1024 MB
On that rig, the game runs smoothly ( up to ~130 FPS ), the only slowdowns are because of some bugs into the engine code. Please note that the game have been designed with Windows XP ( up to Seven ) in mind only. Compatibilty with Windows 8, any Linux-based distribution or Mac OS is not guaranteed.
I still have a full game to release ! So expect a full load of new images for the next weeks.
You can download the demo and its fix here
Enjoy !
Thanks to let us how it looks from inside :)
So far I get to the end of the level 2, but after something like 6 or 7 trials, mainly because :
-ennemies are really hard to hit with the hammer without being hurted, but after some fights I get used to it
-there is not in my opinion enough ammo for the pistol, even without using it for the level 1 and finding clips in level 2, there is too much monster for it, and some of these hit hard and fast.
-finding the first key in the lab is tricky, maybe put it on the table next to it.
Once these problems out, I think the game looks and play great, I really like all the details and the atmosphere of it.
Just one complaint, each time I died I need to completely quit the game before restarting, because a very annoying motion blur effect appears and do not disappear.
P.S.: for the final release, maybe add one clip and remove one medpack, that would be fine for me
Keep up the good work :D
I forgot one thing, are the monster with a sword instead of a arm really needed or can you change them with nazis zombies or test subjects for example ? Because these monsters seem out of place in my opinion.