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Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

its a map how have a indor and outdoor part its a good map how can be enjoyed mostly with 6-100 players on the map #grindhouse

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KF-Headquarter
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Tunnel$
Tunnel$ - - 108 comments

6-100 players, lol. Yeah the map is so big it could fit that. I believe it's only the dedicated servers that can change how many players are allowed, most rental servers have a set limit of 6 players, so it's best to design maps based on this.

I'll start with the things I liked. The little room which toy models of zeds and helmets and that, is interesting, I definitely liked this. Inside, the statues and water fountain looked great. The fleshpounds stuck on a burning stake was fantastic.

Now for the things I didn't like. The map is just way too big. I don't think I could even finish exploring the whole thing before I quit. AI pathing needs a lot of work. I was standing around waiting for zed's to come at me, they didn't come, I was actively looking for them. One zed I saw under stairs standing still. The zeds need to spawn a lot faster and actually come at the players.

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redpk Author
redpk - - 1 comments

i know the problem of the paths. TW have problem with them and they are aware, some paths dont work but they are there
i rebuild the paths 7 times and it still having problems, ask to some LD and they will tell u the same
the map is going to be in the future a objetive mod that is the idea of a big map but i still needing to learn a bit more of kistmet to do it or just TW make a support for that
thanks for download the map

PD:some weeks ago the spawn and zeds movement was right, i didnt tweak nothing about that and it seems to be bug.. sad =C
zeds spawn are at the lower rate(1 sec to zeds to spawn again)

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