Jack B. Nimble is coming to Steam on July 24th, 2018. Available here: Store.steampowered.com
It’s so exciting to finally release Jack B. Nimble on the leading PC and Mac gaming platform. It feels as though it legitimises the game somewhat. Now I am aware that getting on Steam isn’t the hurdle it once was. However, I got through before the barrier was merely “having cash”, so the achievement still stands.
Public Relations
Unfortunately I’ve not done a great deal of PR on the run up to release. This is partly down to project fatigue (remember, I released the original iOS version 4 years ago), but mostly due to my fear that I simply can’t stand out amongst the mountains of competition. I’ve got a small following that consists mostly of other developers (who are awesome) but not consumers or influencers.
Speaking of which, I would appreciate any retweets and likes on the release date announcement tweet. It’s the only form of signal boosting I have, as I’m continuing to stick to a zero dollar marketing budget.
Curator Connect
One nice benefit Steam has over the AppStore is Curator Connect. This is a system that allows developers to send codes to approved Steam Curators. This allows developers to share their games with less chance of scammers trying to half inch a free game. It’s not perfect, but it’s a good start. Far better than just hoping for the best when sending keys to dubious emails (this has happened to me twice this week). I have started a Twitter thread to highlight key scammers and offered a solution to the issue here.
I’ve sent out a large number of curator copies to Steam Curators and I thought I’d share some early results. Of the keys I sent out, 55% have been claimed by Curators and of those, roughly 10% left a review. It’s not a huge hit rate, but it’s better than nothing. I’m hoping some of this will lead to captured footage, as it will help when I make my next devlog...
Fingers crossed the release goes well...