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You know the feeling, you just got home from another grueling day at the office, or you're stuck at the airport for yet another layover, or maybe you just got dumped again! You just want to relax and enjoy yourself for a change. What you need is some serious deep dungeon delving. But you don't have time for memorizing complex skill trees, crafting charts, or upgrade scales. That's not to mention sitting through ceaseless cut scenes, endless dialogue trees, or boring tutorials. No worries! Instant Dungeon has got you covered! Just choose from one of the six unique flavors, press go, and presto! Instant dungeon will instantly create a new dungeon just for you! Complete with glittering treasures, vicious monsters, brutal boss battles, wild power ups and most importantly fun, Fun, FUN!

Post feature Report RSS Instant Dugeon!'s inspiration!

Some words to highlight and honor the game that inspired Instant Dungeon!

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Just thought it was worth giving a few words to highlight and honor the original inspiration for Instant Dungeon!
A gem even in the rich Commodore 64 library, Castle Dungeon was written by Dave and Cosey Gardner and published for Commodore 64 and Vic 20 in the June 1984 issue of Compute's Gazette magazine.
You can read the issue here:
Archive.org
or here to jump straight to the game description:
Archive.org
And you can watch a short video of the Vic 20 version here:
Youtube.com
I spent many a youthful hour wandering the dark, monochrome halls of Castle Dungeon on my uncle's Commodore 64. Although, it's definitely it's own game, I'd like to think of Instant Dungeon! as my tribute to those hours.

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