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In a post-apocalyptic future, monsters abound, loud music is law, and chaos reigns. Four anti-heroines are tasked with returning order to a devastated world and restoring the five harmonies. But first, they must go through the Gods which protect them... EVOLV Games presents HARMONIC ODYSSEY, an experience that's one part RPG, one part heavy metal choose your own adventure story, and eleven parts badass! Coming soon for mobile, web, Windows, Mac! Demo releasing 12/12/2019!

Post news Report RSS Gameplay Layout in Harmonic Odyssey

So! You want to make an open-world top-down choose-your-own-adventure RPG and you don't know where to even start? You've come to the right article...

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When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chunks of plot being strung together and shifted about until something resembling a complete story emerges. On this Devlog, we've already discussed the generalities of storytelling in a game, making choices and seeing consequences, and even character relationships. This time, we're going to talk about how it all comes together to actually make a game, and the broader scope of it all -- the delicate dance between gameplay and game experience.

[READ MORE on our DevBlog!]

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