Full changelog:
v0.8.5
General:
Optimizations for creating stock jobs (fixes performance problems with idle gnomes)
Cut clipping removes saplings
Trading with merchants no longer requires items to be brought to the merchant
Mine jobs select the top of the cell instead of the bottom
Added option in settings.ini to hide the mouse cursor when selecting. Default is off
Bug Fixes:
Gnomes favoring certain materials over others, ie stocking dirt before clay
Items not falling when digging ramp up
Gnomes not using bandages on severed limbs that were bleeding
Gnomes getting stuck continuously restocking
I'm glad you fixed the " Gnomes not using bandages on severed limbs that were bleeding" bug, that was one of my major complaints with the game. And thank you for continuously improving this great, great game.
It looks like you update this a lot and it seems higher quality and better art style then "Towns." I might drop 8$ to support you and i love me some Isometric dorf fort :)
I like this game ^^
Good fixe ))
how to get Updates? -.-
wth, my farmer gnomes wont farm my strawberry farm and prefer to brew beer from my wheat farm which is further away, they only started farming when food ran out then everybody starved to death, the farm is higher priority than the brewery and the same priority as the wheat farm, agricultures is second highest priority after mining, default farmer profession, ******* dumb gnomes