I recently released Finger Road on Android and I thought I would let you know how it was made!
All started with ideas and sketches. I really liked the idea of your finger being part of the game. Thinking it's something new that wasn't made yet, I was pretty disappointed after figuring out there are plenty of games like that. Welcome in gamedev, right? I tried to come up with something new. How if it's randomly generated? That would be cool. I knew the game must be different from others. How about you don't see what's in front of you? After few hours, first prototype was out. I sketched some basic placeholder quarters.
Looking pretty cool. This is the direction I wanted to go. Completely randomly generated road building in front of you. I even kinda liked the graphics. It was so simple, yet kinda cool.
Because I always had passion in designing UI/UX, I decided to try and figure out how the UI could look. Few sketches on paper later, I thought I got the right candidate. I started photoshop and It looked like this.
Meh... Looks weird. Since I decided to stick with squares as my road, it needed something more clean.
How about this?
I liked it. Now it was time to get things into motion. Everything should be moving. I changed few colors, made main menu and this was the result of going from Main Menu to Game. See this gif (imgur)
This is how I made the main design decisions in Finger Road game. I later changed the idea of game being completely randomly generated. Instead, I made "segments", which would connect to eachother and randomize the segments. This makes the game feel different everytime with much less effort.
I think the proper ending would be showing you actual gameplay. See release trailer, where you can see how game actually works and looks.
Thanks for reading!