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Sumerian Blood: Gilgamesh Against the Gods, is a strategy+action game. You play strategy on a board but when pieces step on the same place a battle screen opens and they duel to the death. Sumerian Blood is loosly based on mesopotamian mythology and history. There will be both single player(Human Vs PC) and multiplayer(Over network or in the same machine).

Post news Report RSS WIP torward a private alpha release(Feedback needed)

An online game demonstration of the current state of the game. Work torward a private alpha release. This is a vital stage of the game where your feedback is needed.

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I am working torward a closed alpha. I want to uplaod an alpha to Desura which won't cost money but will be by invitation only.
The reason I want a closed alpha is so people will be able to play the game and give feedback. I would like to upload something that will be a decent gameplay experience, but I also know that it would take quite a lot of playtesting and feedback to get that right gameplay expereince.
Currently the game is not very balance, some units are overpowered, and the strategy board is not final. I am also missing one unit(Gilgamesn), and there is also only one army type(duplicated into the two sides).

This is an online gameplay between me and my friend. I am sure it's far from being the experience I want, but maybe it's good enough to start a closed alpha?
What do you think of the game from the video?
Do you have any suggestions? Any player attacks and abilites you think that I should remove\add?
Would you like to be an early adopter of the game and try play against others and give feedback at this current state?
Maybe I should also make a meta server before releasing a closed alpha. A meta server is a server that help players find matchs against each other. Kind of like when games have a list of server you can join and refresh.
As alwasy, your feedback is very important, please provide any. :)

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

Its a bit difficult to distinguish friendly units from enemy units when they're in the center. I'd recommend adding some visual indicators of some kind (like a different colour shirt or colour scheme for the unit).

That's all I can think of right now.

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PompiPompi Author
PompiPompi - - 115 comments

I guess you are right. Part of it is that the two armies are suppose to be different, they are the same right now because I didn't make the other armies' sprites. But I guess I should think of how to make it clear which unit belongs to which side. Thanks.

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