Map now may turn, enemies AI fixed, mission in Lutetia add, Army on global map add, some crashes fixed.
+ it is corrected construction/removal of objects of the card
+ reading textures from archives of original game (Iegor Sergieienkov) is corrected
+ mission restart is corrected
+ possibility of work with atlases of textures is added
+ mission in Lutetia is made
+ debugging events are taken out in the separate menu
+ AI of enemy soldiers is corrected
+ AI of the prefect is corrected
+ drawing of the road and an aqueduct in the construction mode is corrected
+ the algorithm of search of the loaded resources is corrected
+ the bug with arrival of barbarians in the training missions is corrected
+ interaction between objects of a global map is added (the city army, barbarians cities, barbarians armies)
+ opportunity to send army on a global map is added
+ return of soldiers from a campaign is corrected
+ the departure is corrected in attempt to load beaten archive
+ the departure is corrected in attempt to load broken png
+ the departure when loading beaten saves is corrected
+ the departure when loading saves of others OS is corrected
+ the error of loading of empty phrases is corrected
+ the algorithm of search of files in archives is improved
+ the algorithm of turn of the card is finished (inhabitants don't turn normal, game is put on a pause in avoidance of a departure)
+ the error of display of coast and rivers after turn is corrected
+ the error of display of rocks at turn of the card is corrected
+ the error of transfer of area of the building at turn of the card is corrected
+ the departure when loading the incorrect description of a widget is corrected
+ the departure at attack of barbarians is corrected on weak \the seized city
+ the algorithm of calculation of religion is corrected