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Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar

Post news Report RSS Core collections of flowers

Experiments with some generative mechanisms. Flowers chains and "combo" variant. Try my laboratory prototypes and a new demo level, on android / windows desktop / web

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Core collections of flowers

In the Butterfly game, there will be a chain mechanism. The more you chain the flowers, the more they will grow and increase your score. When you open several flowers at the same time, you achieve a flower combo : you gain more points and an alternate bloom

Here is an in-game integration test, with my game engine which is fully running. I did some researches on generative mechanisms, there are 120 precalculated states of growing

Flowers integration test

Try this prototype on android / web / windows desktop :
DOWNLOADS : Vega-workshop.com
(Rollover the buds to make them bloom,
quickly chain the flowers to improve the growing)

Geometric flowers

The flowers in the Butterfly game are composed by some fractal mechanisms. I really enjoy this natural horology, it's magical, and it is an effective way to generate a complete collection of interpolated assets

The flower motif is already managed by a fractal tool I worked on. To increase the flower, I designed a tool to expand the structure and manage several motifs. The 7 branches model seems to nicely work

7 branches generative model

Try this star fractal tool on android / web / windows desktop :
DOWNLOADS : Vega-workshop.com
(press "+" to add a branch to the motif,
move cursor / orient device to shape a nice fractal,
press anywhere to play the growing animation,
press anywhere to pause animation for editing)

Flowers development iterations

Once the model was designed, a technical solution to manage this content had to be validated. Mobile game development have a lot of constraints, like low memory and processor

On my 1st iteration, I adapted my model and made a demo that matches the mobiles needs. I plan to have 7 steps of growing, to support a 7 flowers length max chain. Finally, everything is precalculated before the game for a reasonable time

On a 2nd iteration, flower formulas were adjusted, the rendering refined, and a new combo variant of growing added

Sprite sheet : Flower chain 1Sprite sheet : Flower chain 2

Try these flowery fractal demos on android / web / windows desktop :
DOWNLOADS FLOWER 1: Vega-workshop.com
DOWNLOADS FLOWER 2: Vega-workshop.com
(press anywhere on screen to play/stop the animations)

Thanks for reading, I hope you'll appreciate my work in progress, more, soon ^^

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