This will be the first time I'm showcasing the game. I've brought the game to a few Boston meetups and gotten feedback, but this will be the first time I'm showcasing at an expo. During this past month I've been polishing the art (although there is still a lot of placeholder art, and nothing is final yet), and improving parts of the game required for demoing. I've added text dialogue, keys on screen to show controls, and improved the layout of the first area so puzzles can be exited and continued later.