• Register
Post feature Report RSS Changelog 0.9.1

Presenting general changes made to the game in version 0.9.1 (from 0.9).

Posted by on

AI

  • Baron AIs now have their army limit restricted to only 25%. Count AIs now have their army limit restricted to only 50% Duke AIs now have their army limit restricted to only 75%
  • Baron AIs no longer have access to retinue units and Count AIs can no longer start the game with their retinue units
  • Baron AIs can now only have a single conversion group. Counts can now only have 2 conversion groups
  • Fixed bug where the AI could upgrade items beyond legal limits
  • The AI will now prioritize building more buildings that produce units when their army limit is less than half of their maximum (was just when it was under 30)
  • The AI will now prioritize building multiple worker-production buildings when its starting mines are not full (would previously just ensure it had at least 1)
  • Possibly fixed bug where the AI could force Flame Cannons to attack while under the cool down effect of Siege Cannon
  • Fixed bug where Hunker Down AI would not cancel the effect when there were no more enemies around
  • The AI now strongly prioritizes units when its army limit is 50% or less than its max (was only when it was 25%)
  • Debug AI commands can now be used in the release build of the game
  • The AI now ignores mines with Dwarven Outposts built when looking to place a keep to convert mines
  • Demigods now get a 50% discount on ability resource costs
  • Fixed bug where AI Alchemists weren’t checking mana before trying to cast spells
  • Fixed bug where the AI thought titans consumed 30 army points and therefore would reserve more points in the army limit for one than needed
  • AI units set to guard will now chase after nearby threats - returning to the guarded unit only when there’s no more threats nearby (this fixes an issue where lair units would get stuck dancing if there was a threat right on the end of its threat range)
  • Increased the army production delay for Barons, Counts and Dukes
  • The AI will no longer ever attack allied special character animals
  • Attitude threat detection on melee units will no longer target diving flyers that are above buildings
  • Rampant AI (which includes the neutral player) now ignore invisible units, landmines (Firemines, Snare Orbs etc...) and effect units (Riftstorm and friends)

Gameplay

Unaligned Siege, Fliers, Monsters, Characters & research:

  • Celestial Dragons now cast Heal Group at spell level 3 by default (and correctly has a 90 seconds cooldown)
  • Arboreal Henge, Thorn Sentinel, Wall of Thorns, Orb of Sorrow, Tomb, Defence Orb and Entropy Orb now have HP regeneration, like with all other living and elven buildings
  • Siege weapons, including Battering Rams, Catapults, Bone Catapults, Trebuchets, Gobshooters, Manticores, Hellbores and Flame Cannons are now all correctly Medium size (and hence the missile siege weapons are now vulnerable to anti-missile units, such as Knight Errants)
  • Basalt Golems are no longer recruitable for retinues nor will units morph into them with the Transform spell
  • Fixed bug where Archangels, Hero Spirits and Archfiends had no ability cooldowns
  • Dragonliche is now resistant to piercing (was cold)
  • Mermaid now has 80HP (was 100) and 16.5 damage (was 18)
  • Gravel Ant now has 7 damage (was 8.5)
  • Fire Elemental now has 17 damage (was 18.5)
  • Water Elemental now has 19 damage (was 21.5)
  • Ballista now has 18 damage (was 19)
  • Sol Dragon now has 65 damage (was 80) and now correctly has 6 range

Knights:

  • Fixed Griffons being unavailable for Gildine Merchants and Longbowmen of Elenia factions
  • Fixed Order of the Rose research description (it gives +1 unit level, not +7xp)
  • Knight Errant costs 135g (was 85g 40m)
  • Squire now has 7 damage (was 8)
  • Fixed Holy Word research description (it affects all enemy units, not just evil ones)

Dwarves:

  • Fixed bug where Terra Sanctus Knights didn’t have any spells and still used the old abilities help text (as with the Runepriest)
  • Dwarf Vanguard costs 135g (was 90g 45m)
  • Runelord now has 19 damage (was 22)

Undead:

  • Fixed shipyard researches for Gharedlun faction having the wrong requirements
  • Fixed Dark Citadel research for Gharedlun faction having the wrong requirements
  • Fixed Gharedlun productions being available in scenarios with keep level restrictions
  • Removed Strip Dragon Flesh research from Gharedlun as they don’t need it
  • Removed Black Host research from Gharedlun as they don’t need it
  • Fixed Torture and Fallen Knight research descriptions to correctly refer to Slayer Knights (was Dread Knights)
  • Zombie now counts as 2 miners
  • Skeleton Cavalry costs 110g (was 80g 30m)
  • Cultist now has 8 damage (was 9)
  • Liche now has 30 damage (was 33)
  • Gharedlun Undead are now immune to poison, lethal poison, ghoulplague, frostbite and blindness

Barbarians:

  • Fixed Wall of Thorns being unregistered production for Lindenloth faction
  • Fixed Lindenloth Camp building for Lindenloth faction having wrong requirements
  • Removed Pegasi researches from Lindenloth as they don’t need it
  • Removed Spiralling Stones research from Lindenloth as they don’t need it
  • Sigil of the Free now gives +580% hp regen
  • Rider costs 140g (was 95g 45m)
  • Reaver costs 140g (was 100g 40m)
  • Tribesman now has 10 damage (was 9), and now correctly has 3 range
  • Witchdoctor now has 18.5 damage (was 20.5)
  • Hill Giant attack speed is now 1 attack per 1.6 seconds (was 1.5)
  • Storm Giant attack speed is now 1 attack per 1.6 seconds (was 1.5)
  • Riders of Trarg now have Lightning Hawks instead of Eagles for their starting units
  • Fixed bug where Thralls would not be available from Prisons for Alfheim faction
  • Fixed some bug with packing / unpacking

Minotaurs:

  • Minotaur Brute costs 110g (was 80g 30m)
  • Minotaur Axe Thrower attack speed is now 1 attack per 1.74 seconds (was 1.5) and now has 20 damage (was 18)
  • Minotaur Slayer costs 250g (was 175g 75m)
  • Basilisk now has 18 damage (was 20)
  • Minotaur Shaman now has 28 damage (was 29) and now costs 3AL (was 2)

Orcs:

  • Fixed siege ability researches for Dark Orcs of Toragnar faction having the wrong requirements
  • Fixed Back in Line! and Blood Tribute researches descriptions for Dark Orcs of Toragnar
  • Fixed Gorge research description for Orcs of Darkmyr (it affects Hill Giants)
  • Fixed Ambushing research not affecting Trolls, Ogres nor Goblin Chiefs
  • Goblin Chief costs 65g (was 45g 20m)
  • Orc Wolfrider costs 165g (was 110g 55m)
  • Kobold Sniper now has an attack speed of 1 attack per 2.4 seconds (was 2)
  • Troll now has an attack speed of 1 attack per 1.6 seconds (was 1.5) and now has 20.5 damage (was 22)
  • Goblin Shaman now has 19 damage (was 21)

High Elves:

  • Fixed White Councillor being unregistered production for The White Council high elf faction
  • Fixed Healing researches description mentioning it also affects buildings
  • Wall of Ice now inflicts freeze (with the aura) as if the damage dealt was 20
  • Self destructing a building with Ctrl + D now ignores Mana Shields
  • High Artisans now count as 2 miners
  • Dragon Knight costs 210g (was 140g 70m)
  • Longbow now has an attack speed of 1 attack per 1.8 seconds (was 1.5)
  • Ice Maiden now has 18 damage (was 21)
  • Mystic now has 40 damage (was 33.5)
  • Manticore now has 18.5 damage (was 19.5)
  • Moonguard now has an attack speed of 1 attack per 1.8 seconds (was 1.5), and now has 36.5 damage (was 36)
  • White Counsellor now has 75 damage (was 85)
  • Martial Grace now correctly lasts 15 seconds with +3 more seconds per additional level

Wood Elves:

  • Fixed Hostel, Arboreal Henge and Ceremonial Grounds not being affected by Canopy Cover
  • Oakmen now count as 3 miners
  • Woodrider costs 145g (was 100g 45m)
  • Gladewarden now has an attack speed of 1 attack per 1.8 seconds (was 1.5), and now has 9 damage (was 8)
  • Elven Hunter now has 12.5 damage (was 13.5)
  • Druid now has 25.5 damage (was 21.5)
  • Dryad now has 25 damage (was 29)
  • Soul Warden now has 47 damage (was 38)
  • Wood Elves now turn mines into trees automatically based on a timer and that timer is reduced with each Oakman sent in
  • Adjusted costs of turning tree mines into regular mines for non-wood-elf races

Dark Elves:

  • Kargothian Gate now requires tier 5
  • Fixed Reformatory having Slavehorde and Rally Point when playing as Doomwood faction
  • Fixed Rune of Cielos and Possessed Arms research descriptions for Dark Elves
  • Dark Knight costs 155g (was 105g 50m)
  • Dark Archer now has an attack speed of 1 attack per 1.8 seconds (was 1.5)
  • Spider Priestess now has an attack speed of 1 attack per 1.5 seconds (was 1.86) and now has 19.5 damage (was 22.5)
  • Sorcerer now has 38 damage (was 36)

Fey:

  • Fixed Mirrorwood Tree description (it no longer buffs units)
  • Fixed Lore research not affecting all wisps and Sirens
  • Unicorn costs 245g (was 165g 80m)
  • Faerie Dragon now has 7 damage (was 8)
  • Pixie now has 15.5 damage (was 16.5)
  • Leprechaun now has 24 damage (was 26)
  • Siren now has 25 damage (was 29)
  • Centaur now has an attack speed of 1 attack per 1.7 seconds (was 1.5)
  • Changed the starting units for Vivellius faction
  • Fixed bug where Faerie Sight would not affect wisps

Dark Dwarves:

  • Correctly replaced retinue slot of Verkanian Coalition faction with Engineer (instead of Dwarf Smith)
  • Firemines are now affected by the same damage upgrades as Firebombs
  • Fixed bug where Firebombs would only have the Firemine ability when owned by Dark Dwarves
  • Dark Dwarf Crossbowman now has an attack speed of 1 attack per 2.4 seconds (was 2.3), and now has 13 damage (was 13.5)
  • Hellbore now has an attack speed of 1 attack per 3 seconds (was 2.4)
  • Flame Cannon now has 18 damage (was 20.5)
  • Gilded Statues now use a datamap for improved performance

Daemons:

  • Correctly replaced retinue slot of Dark Path faction with Dark Pegasus (instead of Harpy)
  • Fixed Giant Bats being unavailable for Dark Path faction
  • Fixed Familiar research’s description and it no longer gives -2 Damage
  • Succubi are now correctly Medium size (meaning it can now correctly counter spearman-class units as intended)
  • Salamander costs 240g 40t (was 220g 105m 45t)
  • Fixed Summoning 2 research not being available for Iron Fortress faction
  • Fixed bug where Daemon units were acquiring more XP from stacked Souls than intended
  • Recollection now only affects Daemon units below level 4
  • Fixed bug where blinking a Daemon building would not update its threat center of datamap
  • Quasits now count as 2 miners
  • Souls are no longer blocked from production when the army limit is full
  • Nightmare costs 250g 30t (was 160g 90m 40t)
  • Guardian Skull now has 17 damage (was 20)
  • Summoner now has 28 damage (was 32)
  • Moved Cleanse ability to Pit to avoid having too many abilities on Planar Anchor
  • Soul Absorption researches now also increase the souls generated per kill

Empire:

  • Imperial Sergeant costs 135g (was 90g 45m)
  • Imperial Archer now has 7 damage (was 8)
  • White Mage now has 30 damage (was 27)
  • Blue Mage now has 30 damage (was 27)
  • Red Mage now has 31 damage (was 28)
  • Black Mage now has 29 damage (was 26)
  • Embassies and Foreign Exchanges now have a conversion radius of 35 (was 60), a conversion speed of 40s (was 20s)

Ssrathi:

  • Triceratops now requires Level 3 keep for all Ssrathi factions
  • Removed Sun’s Kiss from the Night Ssrathi as their Snakepriests have Raise Corpse instead of Cauterise
  • Scartauri Clerics now have the right stats and costs
  • Fixed bug where Cover Totems and Terror Totems couldn’t be directly hit with missiles
  • Pterodactyls can no longer carry large or huge units
  • Teyahuotli’s Gift now gives +3300% hp regen
  • Chameleons now count as 2 miners
  • Lizard Rider costs 135g (was 90g 45m)
  • Snakepriest now has 8 damage (was 10)
  • Naga now has 22 damage (was 25)
  • Power of Couatl now only gives +1 range per stage but now adds +5% damage. So in total: +3 range and +15% damage once Power of Couatl 3 has been researched
  • Fixed bug where Thalassian Empire weren't getting the +50% regen bonus from Healing Springs

Swarm:

  • Watchers now inflict paralyze as if the damage was 50
  • Scartauri costs 150g (was 100g 50m)
  • Scarab now has 6 damage (was 7)
  • Scartauri Cleric now has 23 damage (was 25)
  • Scartauri Mage now has 22 damage (was 24)
  • Scartauri Priest now has 24 damage (was 26)
  • Tombcurse paralyzes as if the damage dealt was 10
  • Gravel Ants now deal magic damage (was piercing) and can hit both land and flying units (was just land)

Plaguelords:

  • Plague Tastersnow count as 2 miners
  • Cyst Hydra costs 145g (was 100g 45m)
  • Gazer now has 6.5 damage (was 10)
  • Ur-Ghoul now has 26 damage (was 30)

Misc:

  • Disabled buildings passing on their control group number to newly produced units
  • Implemented Cycle production option (hotkey C or shift+c)
  • Loop production option hotkey is now L or shift+l (was C)
  • Unit merge, morph and sacrifice abilities from summoned units now require unlocks (if any) as normal
  • Fixed incorrect Blindness description
  • Attacking allied critters is no longer considered an act of treason
  • Magic Rift, Ice Storm and Rift Storm will now always have an expiry timer regardless of how it was created
  • Fixed bug where units converted to another side didn’t update upkeep for either side
  • The smart rally point system now supports garrisoning buildings, such as towers. If a worker unit is produced from a building with rally points on mines and garrisonable buildings, then it’ll prioritize the mines first
  • Fixed bug where faction level bonuses weren’t updating the units’ stats
  • Critical freeze now inflicts -37%*(<attacker damage>/<defender damage>) attack speed and -20% movement speed for 5 seconds (was -20% movement speed and -30% attack speed for 5 seconds)
  • Critical stun now inflicts -( (((16.7*(<attacker damage>/<defender damage>))/2) + (<attacker damage>/(0.01*<defender max HP>)) )/2 combat for 15 seconds (was -3 combat for 15 seconds)
  • Critical paralyze now lasts for (<attacker damage>/<defender damage>) * 1.5 seconds
  • Bone Ward now costs 165 crystals
  • Heal Group now costs 165 crystals
  • Cauterize now costs 70 crystals
  • Medicinal Salve now costs 50 crystals
  • Photosynthetize now costs 34 mana and 200 crystals
  • Draining Bolt now deals 210 damage + 21 per level
  • Consume now costs 15 crystals
  • Hp regen cap is now 1hp per 0.1 seconds (was 1hp per 0.25 seconds)
  • Fixed hp and mana curves incorrectly assuming level of the unit -1
  • Fixed bug where frostbitten units would be immune to freeze effect
  • Fixed bug where 0 attack speed would cause units to slide
  • Cover no longer affects melee damage
  • Units spawned upon the death of another unit now checks against the army limit
  • Fixed typo in Rally the Tribe description
  • Building burning damage cap is now 32000 (was 100)
  • Ghoulplague no longer turns garrisoned units into ghouls
  • Ghoulgplague now reduces resistance of heroes by 1 every 8 seconds (was 1 every 4 seconds)
  • Reduced crystal ability costs by 10% and is adjustable by editing data.cfg in systems.xcr


Multiplayer

  • Possibly fixed a crash involving shops spawned during Random Events
  • Fixed highly situational desync issue with unit conversion
  • Fixed bug where some building auras weren’t being synced in multiplayer
  • Fixed bug where some units spawned on the death of another unit could be duplicated
  • Fixed bug where some client-owned buildings (such as starting mines) would be missing on some maps
  • Fixed bug where converters owned by clients would lose the capability to convert buildings after casting a spell or using an ability


Visual

  • Added missing Tongu faction emblem
  • Fixed incorrect tooltips when hovering over mines
  • Cleaned up some faction descriptions
  • Corrected help text for Dragon Shrine building
  • Fixed misalignment issues with Knight’s 1680 extended control panel
  • The item popup help now shows the differences between items of the same type when moving the mouse between them
  • Fixed bug where changing the resolution or switching the control panel between extended and classical would cause drawing issues on the panel
  • Fixed some drawing issues with the classical control panel - more specifically the FBar section (which shouldn’t be present with the classical panel) and areas around the popup help boxes
  • Fixed bug where having Cover Hover disabled would result in drawing errors in the Editor
  • Persistent effects that aren’t spells on units/buildings no longer say Heal Self in the control panel’s spell page. In addition, duplicated entries will not be shown
  • Pillaged text on mines will now change colour depending on your alignment to the attacker (green if allied, red if enemy)
  • Added context help hero spell shortcuts and abilities
  • Fixed icon override hack in the Unit Manager for Scamps / Slayers abilities
  • Added a new Empire hero avatar choice
  • Stunning a target that is already stunned no longer plays any visual or audio activation effects
  • Temporary buildings now show their expiration time in the control panel
  • Ur Ghouls now use the acid spray projectile (was a magic ball)

Hero

  • Fixed bug where some perk abilities would not show up
  • New recruits now need to be at least level 3 but with a combat stat of only 3+ (was level 2 and 8 combat)
  • Rally The Tribe now also immediately improves the production speed of units already in production
  • Fixed Purulence hero skill not working properly
  • Fixed Occultism hero skill not working at all
  • Fixed Warding hero skill description (it gives Resistance, not Armor)
  • Weaponmaster now only affects weapons
  • When viewing a shop or decurser in game, moving your hero too far away from the building auto-closes the dialogue
  • Calling hero skill description now shows 2 digits to reveal progress
  • Diplomacy hero skill description now explicitly says the discount is for keep recruitment
  • The hero’s spell radius image now includes spell range modifiers
  • Fixed bug where some heroes were not able to have all of their possible operable abilities due to a limit of 4 (such as a Dark Dwarf Ranger having 5)
  • Fixed typo in Gift of Toxicity, Gift of Plague perks descriptions
  • Elementalism perk ability now takes spell levels and mana cost reductions into account
  • Fixed bug where the 4-choice dialogue for Elementalism ability would check for mana on hero (which already gets depleted upon clicking the ability)
  • Assassin class now starts with +1 Assassination naturally
  • Monk class now starts with +10 Swiftness naturally (was +7)
  • Rogue class now starts with +3 Pillaging naturally
  • Thief class now starts with +6 Thieving naturally
  • Tinker class now starts with +2 Engineering (was +6) and +5 Ritual naturally
  • Merchant class now starts with +2 Tactician naturally
  • Adjusted starting stats of heroes based on their class. Typically, wizard heroes have received ~+50HP and -5MP, fighter heroes have received +200HP and +5 Damage. Also +10 Mana if they're a hybrid spellcaster/fighter.
  • Repelling Ambush now overrides all other cover sources
  • Evil Eye ability now inflicts paralyze as if damage was 75
  • Fixed a few display errors in Hero Info -> Combat tab
  • Spiritual Dance and Sword of Justice abilities now spawn the units randomly within a medium radius from your hero to avoid trapping the hero in
  • Updated the hero validation system to support negative hero stats and lower than default item values. It also no longer gets stuck in a loop when repairing heroes broken via external tools
  • The game now creates a backup of your heroes which it can revert to if your main heroes ever get corrupted beyond all readability
  • Shadow Strength now gives +2 combat at night (was +3)
  • Gate now gives +0.3 unit levels for all units summoned by the hero (was +1.5XP)
  • Riding now gives +0.33 unit levels for cavalry you produce (was +2XP)
  • Brewmaster now gives +0.125 unit levels for dwarf units you produce (was +0.5XP)
  • Guardian Oak now gives +0.2 unit levels for Oakmen, Treants, Ancient Treants and Gardenkeepers you produce (was +1XP)
  • Mage King now gives +0.4 unit levels for for Inquisitors, Runelords, Cultists, Liches, Witch Doctors, Minotaur Shamans, Goblin Shamans, Ice Maidens, Mystics, Druids, Dryads, Spider Priestesses, Sorcerors, Pixies, Sirens, Bronze Golems, Gold Golems, Summoners, White Mages, Red Mages, Black Mages, Blue Mages, Ur-Ghouls, Plague Priests, Snakepriests, Scartauri Clerics, Scartauri Mages and Scartauri Priests you produce (was +2.1XP)
  • Memories now gives +0.125 unit levels for undead units you produce (was +0.5XP)
  • Golem Master now gives +0.2 unit levels for Clay Golems, Stone Golems, Iron Golems, Bronze Golems, Gold Golems and Dark Mithril Golems you produce (was +1.1XP)
  • Trainer now gives +0.1 unit levels for all units you produce (was +0.4XP)
  • Air Master now gives +0.4 unit levels for flying units you produce (was +1.85XP)
  • Saurian Overlord now gives +0.33 unit levels for Triceratops, Pterodactyls and Tyrannosaurus Rexes you produce (was +1.3XP)
  • Taming now gives +0.33 unit levels for monsters you produce (was +1XP)
  • Knight Protector now gives +0.33 unit levels for Knight Errants, Cavaliers, Paladins, Dragon Knights and Dark Knights you produce (was +1.8XP)
  • Runic Lore now gives +0.4 unit levels for Runelords you produce (was +2.3XP)
  • Undead Legion now gives +0.4 unit levels for Skeleton Riders you produce (was +2.4XP)
  • Guildmaster now gives +0.4 unit levels for Nightblades you produce (was +1.1XP)
  • Slimemaster now gives +0.4 unit levels for Slimes and Oozes you produce (was +1.7XP)
  • All-Seeing Eye now gives +0.2 unit levels for Eyes of Oros, Gazers, Spores and Contaminators you produce (was +1.7XP)
  • Griffon Master now gives +0.4 unit levels for Griffons you produce (was +2XP)
  • Gate now only applies to the hero’s summoning spells


Quests

  • Added 1 new quests to the Shrine


Spells

  • Corrected typo in Soul Deception description
  • Fixed crash when Quaffing Potions
  • Fixed Shamanic Call costing more initial mana than the minimum needed
  • Corrected Wall of Ice description
  • Fixed crash with high level summon spells summoning too many units
  • Fixed bug where high level summon spells wouldn’t always have the correct XP
  • Fixed bug where High Sorcery wouldn’t use the correct mana cost of a spell that had multiple choices with varying mana costs
  • Fixed bug where Fireball wouldn’t award kills for the caster
  • Fixed bug where Scry would not give vision of enemy buildings
  • Fixed bug where Purification Rites would not work
  • Fixed bug where Weatherlock could be bypassed by some non-GA abilities
  • Fixed bug where Gather Corpses spell would gather from Zombies, Portals etc.
  • Fixed all curing spells not always targeting ill units
  • Healing spells now prioritize targets based on their remaining hp
  • Corrected Call of the Wild description (it no longer changes owner at level 3+)
  • Corrected Psychic Blast description
  • Fixed bug where Defense Lore wasn’t applying armor correctly
  • Legal checks for choice spells now take Bloodrite and Wild Experiment into account
  • Choice spell dialogues for Warlocks now check against HP and not mana
  • Corrected a typo in the Blink spell’s description
  • Fixed crash when the Cure spell wasn’t cast by an actual caster (done through an event as seen in the WBC2 Gorag map)
  • Bribery, Seduction and Dominate now check against the army limit before converting a unit
  • White Ward now has a target cap of 10 (was 6)
  • Blessing now has a target cap of 8, gives 3 combat + 0.6 per level and 15 hp + 3 per level (was 5 targets, 2 combat +0.4 per level, 10hp+2 per level)
  • Heal Group now costs 28 mana (was 42) and costs 3 AP to unlock (was 4)
  • Major Healing now affects 12 targets +2.4 per level (was 8 targets +1.6 per level)
  • Gemberry now gives +1850% hp regen +275% per level (was +250% +37.5% per level)
  • Cauterize now costs 12 mana (was 17) and costs 1 AP to unlock (was 2)
  • Concentration now gives +1 spell radius for 2 minutes, +0.2 spell radius per level
  • Enervate now gives +15% mana regen (was +50%) and +1% mana regen per level (was +50% and +1 minute per level) for 2 minutes
  • Extend now gives +60% spell duration (was +100%) for 2 minutes, +12% duration per level (was +1 minute per level)
  • Freeze is now inflicted as if the damage dealt was 30
  • Psychic Blast is now inflicted as if the damage dealt was 35
  • Faerie Powder inflicts stun and paralyze as if the damage dealt was 35
  • Fireball and Armageddon spells are now affected by empowering spells and skills (including Destruction)
  • Fixed bug where Armageddon and Stormstrike would not award kills or XP to the caster
  • Fixed bug where Cure would target units that had lost HP even if they weren’t affected by an illness
  • Healing and curing spells no longer target units affected by Scourge unless they are designed to remove Scourge (Cure, Antidote, Flesh Purification etc..)
  • Stun effects caused by Psychic Blast now only remain on the target while its within the aura effect of the caster
  • Fixed bug where Self Berserk didn’t give +2 speed and text issues stating what it did and what it didn’t do
  • Heroes can no longer use spells or abilities when affected by Silence
  • Mana cost on abilities, even those from heroes, are now affected by all mana cost reductions (was just spells that reduce mana costs)
  • Fixed crash caused by using High Sorcerery with some spells (such as Corruption)
  • Multi choice spells and target placement spells now only use resources and apply any cool down timers upon being cast, rather than on the ability button being pressed
  • Fixed bug where Antipode perk would work on non-Ice and non-Pyro spells
  • Fixed bug where the spell level display would not take Antipode into account

Items

  • Fixed crash when looking at the Brew Ring or other items with a long power description
  • Items can now be set to be banned from multiplayer through Items.XML
  • Illegally upgraded items on heroes are now reverted to their base stats and value
  • Campaign Item Smiths no longer show an active upgrade button for items which can not be upgraded in any way
  • Fixed resistance item power incorrectly stating it gives elemental armor
  • Chaosblade now autocasts Blink instead of Warp Gate
  • The ALT key no longer displays information about hidden item powers (such as from curses)
  • Spell Radius curse now gives -2 radius (was -10%)

Story

  • Implemented Very Easy campaign difficulty
  • Unlocked all WBC2 Campaign map settings override, so that the settings in campaign options are used
  • Fixed Order of Malignus lore description incorrectly having the one from Raiders of the Pale Sea
  • Possibly fixed bug where heroes would sometimes count as dying when completing a defense mission in the WBC2 campaign. This would result in Ironmen heroes being deleted and other non-standard modes losing XP
  • Fixed Chapter 2 Mission 2 being unwinnable
  • Conquerors now gain +1000 xp per victory (was +1 level)
  • (WBC2) Fixed Alfheim map not triggering victory properly
  • Reduced difficulty of Plains of Ar ambush
  • (WBC3) Fixed bug where Ssrathi Defence and Ssrathi Stronghold missions would set friendly diplomacy to maximum +14, which would actually reduce diplomatic stance for heroes of Empire or Ssrathi races
  • (WBC3) Removed all Reapers from the first 2 missions - replacing them for Hellhounds, Imps and Quasits
  • (WBC2) Fixed Barad Dumyr map not having a duration and causing insta-defeat, and also slightly increased the map size and decreased the resources
  • (Magee) Recapturing the Rift now gives you +20 reputation with daemons (was giving just +5 reputation)
  • (Magee) Diraqine Wall now allows building
  • (WBC2) Fixed Marthos mission being named Siria
  • (WBC2) Fixed Hithos mission being named Elenia
  • (WBC2) Fixed The General’s Outpost ambush description
  • (WBC2) Fixed Western Kor map not having a duration and also slightly increased the map size and decreased the resources
  • (TPC) Reduced difficulty of The Wastes fortify mission
  • (TPC) Fixed bug where Baragon would be a Minotaur Scamp
  • (Chapter 1) Fixed bug where Setroth would not join you upon returning to The Deserted Lands
  • (TPC) Fixed bug where dead characters would still appear as alive in further missions
  • (TPC) Fixed bug where the knights would ally you when killing Sir Melvin
  • (TPC) Fixed bug where completing missions would change diplomacy of knights for no reason
  • (TPC) Diplomatic changes are now faction based (not racial based)
  • (TPC) Fixed bug where leaving/killing Fallan would not remove him from further dialogues
  • (TPC) Fixed bug where meeting Anagain would not have Xunthor present if Xanthos was already dead
  • (WBC2) Fixed bug where conquering Etheria would reward a Wolf Pelt instead of Orb of Etheria
  • (TDC) Fixed bug in Duernoth dialogue after the siege
  • (TWBO) Fixed Dragon Valley ambush not loading

Editor

  • The NIS command AddUnit can now accept _RANDOM_ as a name which makes the unit a character and gives it a random name based on their race
  • Fixed NIS command Diplomacy not working for particular factions properly


Scenario

  • Added Ghost Lake Remastered (by Joe the Bartender), Great Valley Remastered (by Joe the Bartender), (Mission) Helms Rock Remastered (by Joe the Bartender), Ilmorean Heights Remastered (by Joe the Bartender), Lightning River Remastered (by Joe the Bartender), Shady Vale Remade (by Joe the Bartender)
  • Removed Ghost Lake, Great Valley, Helms Rock, Ilmorean Heights, Lightning River, Shady Vale
  • Added Decursers to Castle Wars Revised
  • Added Decursers and Item Smiths to Streets of Lysea
  • Updated: Barren Dunes, Bay of Orcs, Brave New World, Cleave Canyon, Dragon Caves, Dragon Island, Dragoncrest Peak, Eldritch Tower, Emerald Isle, Icy Hills, Into the Void, Iron Hills, Ravine of the Claws, The Dark Path, The Jawbone of Sartek, The River Master, Tides of Pain, Volcanos (all updated by Joe the Bartender)


Misc Bug fixes

  • Fixed crash caused by long retinue names
  • Fixed bug where Fervor wasn’t affecting units near the hero
  • Fixed crash with cover display icons when playing on REALLY high resolutions
  • Fixed bug where upkeep could over spill and go positive when you have loads of units
  • Fixed bug where flying units were still being affected by cover
  • Possibly fixed a crash with the Engulf ability
  • Fixed a bunch of bugs with Paragons Of Loss / Grief
  • Fixed bug where Scorpions that mutated into Ghouls would become special characters with the name ‘Scorpion’
  • Fixed bug where constructing a building would use the default time and costs
  • Saving a game will now save units / buildings ability data (so cooldown timers and any additional abilities acquired through events will be remembered)
  • Fixed crash with the context area trying to display a 4 digit building damage bonus
  • Fixed minor typo in Tierremar faction description
  • Taverns, lairs, quests, decursers, shops and smiths now retain their data upon reloading a saved game
  • Fixed bug where the creation of certain utility buildings would reset the special data for others of the same type (such as building a new tavern-like building would reset all taverns)
  • Fixed potential crash with Tactical Opportunism when attacking buildings
  • Fixed bug where conversion completion sounds wouldn’t play in consecutive games
  • Fixed bug where the middle mouse button could interact with locked interface elements
  • Fixed bug where critical hits from electric melee attacks didn’t deal any additional damage to the initial target
  • Fixed bug where the damage related cover effects were switched between the attacker and target
  • Fixed endless loop when a patrol order gets blocked by a lot of units
  • Fixed bug where a player could not convert a building that had been partly converted by an ally, even when that allied converter had moved away
  • Possibly fixed bug where changing attitudes would sometimes prompt the guard cursor despite not selecting a guarding attitude
  • Fixed bug where multiple units issued to guard different targets at the same time would all guard the same target
  • Fixed crash on selecting a Shop, Decurser or Item Smith that had just been added to the map but before being setup
  • Fixed crash when attempting to create a hero in the Editor for side with a random race
  • Fixed bug where the cursor coords popup would be visible when creating a hero in the Editor
  • Fixed bug where the army setup points scrollbar in the Editor would have the range of the max army limit (10-250, instead of 0-100)
  • Fixed bug where the Stonecrush ability would apply the damage bonus against units
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: