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Orx is an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. It has been created to allow fast creation of games and prototypes. All objects and cameras are created in a 3D space, but only a 2D rendering plugin is currently available (however hooks are provided for those who need to roll out their own 3D rendering).

Post news Report RSS Orx - Portable Game Engine version 1.11 has been released.

Orx - Portable Game Engine version 1.11 has been released for download or clone the github repo for the latest bleeding edge.

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Orx - Portable Game Engine version 1.11 has been released.


Some highlights include:

  • Project build tool “Init” now supports the creation of orx/Scroll, Dear ImGui and orxArchive based projects.
  • Support changes for MinGW-w64, including new support for 64bit, addition of Visual Studio 2019 and removal of VS2013
  • OSX/Retina and Windows high DPI display issues corrected
  • Control over polled physical peripherals.
  • Text animations
  • Object LifeTimes based on fx, sound, spawn, track and child, not just time.

There is a lot in this release. Check out the full list of changes at: Github.com

You can download the 1.11 release here: Github.com And to always stay up to date, the github version is at: Github.com

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