The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
Based off the original source code by Catalin Zima, this is a real-time fur effect implemented on a 3D spider model. This source code has been converted to XNA 4.0.
See more information about this open-source sample on my blog: Jordonmd.blogspot.com