BooBoo's design really surprised me. When I started making it, I set out to make something like the language as it was when I made CoinHunt, but it turned out to be really simple to make it almost as easily usable as a C like language.
For example, the if instruction could have been (and was) easily made as a regular user-library function addition. The only thing that required a little more work was the expressions () and index operators, but those were 1 day jobs.
So BooBoo is now much more powerful due to its ease of use. It's also improved drastically speed wise. It has edged closed to Lua, a very fast scripting language, and past languages like Python, Perl and Ruby in speed.
Anyhow, it turned out perfect for my use as both a scripting language for larger games, and a tool for creating small animations, games and things like that quickly and easily.
P.S.: BooBoo is still young! There could turn out to be other cheap and easy ways to make it better.