Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.
Vox V0.24
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New Features:
- When placing items, reduce the inventory quanity and remove item if we use all items
- Interacting with a placed torch will now allow you to pick it up and use it again.
- Placement torches now set the player to have a light, as you are actually holding a torch!
- Player attacking is now tied to the animation times and proper sword swipes.
- Bare hands attack when no weapon is equipped.
- Better skeleton sword attack animation timings - Much improved sword combat.
- Better shadow merging at the sunset and sunrise.
- Lighting checkbox in options menu is now hookced up to the lighting render model.
- Add maximum and minumum look up and look down rotation angles when rotating with the mouse.
- Render block particles in creation viewport in weapon editor and inventory.
- Particle effects in the inventory GUI.
- Frozen status text when using the ice wand
- Make the player model shorter - Feet closer to body.
- Better outline rendering, no longer render outlines for 'inner corners'.
- Silouette rendering when target is occluded.
- Add spear and hammer weapon objects.
Bugfixes:
- Remove pause manager class.
- Stop/start the particle effects when we have placed an item and are not rendering it in the hand for a short period.
- Fix bug where adding to quantityt items wasnt working if the item was equipped.
- Don't increase the game time when we are paused.
- Dont allow jumping enemies to jump when attacked and being knocked back.
- Dont allow jumping enemy knockback if already in the air.
- Skeletons can't be knocked really high during combat now.
- Sun/moon appear times tweaked.
- Release the target camera mode if we open the particle editor or weapon editor.
- Player disable torch when dead and only loads particle effects after we have spawned.
- Close the pause menu if we open the inventory or character by the GUI buttons.
- Quest text reappears after going into the weapon editor.
- Fix alpha glitch when we tried to fade in/out quest text before it was displayed.
- Fix bug where action buttons would dissapear after using weapon creator.
- Better sword attack detection, better handling of y-component of distance check.
- Only set the weapon create GUI particle effects to erase if we are loaded, else we have already erased the particle effects... GRRRR need smart pointers!
- Fix some particle unloading crashes.
- Cannot press/spam certain GUI buttons.
- Don't render Crosshair when the player is dead or respawning.
- Better combat damages for ALL weapons and enemies.
- Melee Skeletons now bock away if trying to attack too close.
- Slowdown jump attack ONLY we are are not already attacking.
- Item pickups attrack only if the player isnt dead.
- Only do wand damage AFTER the wand has started firing particles.
Awesome! Thanks
Man! It crashes on vista again! Fix it!
Are you on 64 bit or 32 bit?
i'm 64.
the 64 ver (in the 0.25) crash,while the 32\non vox_64 goes on white screen. but not crashed. it's a load or what?
32 e-e
runes perfectly good!!!!
:D thanks, Nodoak
Glad to hear it.. Enjoy the game
(Also be sure to post some screenshots of the weapons and stuff that you make in the Voxel editor. I would love to see/share it!)
It's crashing on vista :/
I'm using 64 bit, I don't know if that changes anything
IT STILL DOSONT WERRRRRRRRRRRK
this is not working it goes to a white scree after it says alwaysgeeky games presents
I don't even get that far. I get to the white screen, and it says the program has stopped responding.
white screen and crash when running the game
using W7 in 32bits
hope you'll fix it, seems to be a nice game
It slow, but i don't understand, i have a good pc, 8GO / intel core i5 !
I can't play... But vox is awesome !
I have just fixed the shader problem that was causing the white screen and crash bug... but I have also uploaded version 0.25. People should update to that version now since it is DRASTICALLY better for performance!
I love you !
I love you too! <3
has no way of downloading the game demo.
this best, good luck with the boys game to progress, certainly used engine or used java?
Not Java. C++ and OpenGL. I wrote a custom engine.