The Kobolds Rising mod adds a new tag in the Wyvern coast region much like the Imperial Gnome tag; however, instead of it being gnomes the kobolds have arrived. Some Lore: The Kobolds first showed face in the Dragonswake, where they rushed out of their burrows in the Dragonspeak and Dragonscoast, overwhelming the Gnomes and forcing them out of the now Koboldic lands. Eventually more Dragons awoke such as Tayekan the Blue, the dragon who freed the kobolds, this founding the now important Kobold Dragon cult. The Dragon cult influenced some Kobolds to migrate south by tales of Dragons and Wyverns/Half Dragons. These kobolds moved to the Wyverns coast. and settled these lands with much tribulation. These Kobolds were met by waves and waves of refugees, that pushed them to be seen as monstrous in which the Humans attacked and the Kobolds retreated above and below ground into the mountains. Over time these Kobolds would join the Empire of Anbennar and twist their faith into an accepted faith
The Kobolds Rising mod adds a new tag in the Wyvern coast region much like the Imperial Gnome tag; however, instead of it being gnomes the kobolds have arrived. Some Lore: The Kobolds first showed face in the Dragonswake, where they rushed out of their burrows in the Dragonspeak and Dragonscoast, overwhelming the Gnomes and forcing them out of the now Koboldic lands. Eventually more Dragons awoke such as Tayekan the Blue, the dragon who freed the kobolds, this founding the now important Kobold Dragon cult. The Dragon cult influenced some Kobolds to migrate south by tales of Dragons and Wyverns/Half Dragons. These kobolds moved to the Wyverns coast. and settled these lands with much tribulation. These Kobolds were met by waves and waves of refugees, that pushed them to be seen as monstrous in which the Humans attacked and the Kobolds retreated above and below ground into the mountains. Over time these Kobolds would join the Empire of Anbennar and twist their faith into an accepted heretical branch, while moving to a more universal culture, leading to their history to be civilized and recorded. In more modern history the Imperial kobolds fought with the rose party seeing opportunity to gain political leverage over the Verman nation to their north, defeating and earning land through the war which is where the mod starts at the typical Anbennar start date of 1444.
Current Additions:
-Reworked trade goods to map subterranean Kobold cultures
-New tier 1 government reform for Imperial Greyscale
-New flag for Imperial greyscale
-New Kobold culture to add to the Empire of Anbennar
-Map changes to the Region -A New unique kobold religion for the Imperial Greyscale, and Further national Ideas.
Planned additions:
-Mission tree for Imperial greyscale as it has not been implemented yet.
-Government reforms universally for all kobolds and unique ones for the Imperial kobolds
-Darkscale mission tree
-New decisions for Imperial Greyscale
-Much more flavor events along with additions to other countries
-Balance and compatibility
-New Idea groups, and much more