New patch. Just extract these files to the 1.9 folder
What's new:
Quests fixed;
German lord without boots fixed;
Ukrainian localization fixed;
Weapons balanced (bows and lances);
Army morale don't decrease so fast;
Ladies don't have age of 0 anymore.
Is this included in the newest version or not? The patch number is confusing
This is not included to the main file yet. It's very small patch, so the name is 1.9.02. The 1.9.1 will be much bigger then this one.
Saw this graphical glitch in the Moldavian troop trees report: I.imgur.com
I started a new game and joined the Moldavian army as a freelancer, we got into a fight with the Poles (like 1200 Moldavians vs 1000 Poles) and the Moldavians absolutely annihilated the Polish side. The terrain wasn't too rough, kind of hilly but neither side really had a geographical advantage. For every dead Moldavian there was like 4 or 5 dead Poles, it was remarkably 1 sided and makes me think either Polish troops are too weak or the Moldavians are too strong.
There's also another issue. When I was playing, I noticed that the Livonian Order was at war with Sweden, so I wanted to become a mercenary for the Livonian grandmaster. The problem is that when I asked him for a task, he would never offer me a mercenary contract. I must have done 10 quests for him, and he still refused to ask me to become a mercenary, even while Sweden was taking over Livonian cities left and right. Like I mentioned in another post, mods such as SM and 1257 AD Enhanced allow you to directly offer lords your services as a merc, instead of asking them to give you a task, which would let players avoid the situation I found myself in. This is how SM does it: I.imgur.com
Lastly, since the Nogai bandits usually lack any headwear, would you consider giving them this distinctive Nogai cap often depicted in illustrations:
I.pinimg.com
I.pinimg.com
I.pinimg.com
We've added those caps in the 1.9.1, which will come out soon, but it's so strange that nogais in your game doesn't wear any headwear.
About mercenary contract, you should ask marshal or martial lord, not the faction leader.
And the Polish problem is fixed to - we gave their hussars shields, their knights became stronger and there are more of those knights in their armies now.
Ok, but how can you tell when a lord is a marshal? There isn't any kind of indication in the notes panel, be it under "factions" or "characters". A lord (Kambirdei-aga) finally gave me a mercenary contract for the Crimean Khanate, but there wasn't any indication that he was a marshal, either in his speech or in the notes. It's quite confusing. Furthermore, what if a faction hasn't assigned a marshal yet?
I don't know why but I'm lagging when I'm in battle. It is "massive" battle because of 200 bots, btw I tried to make battles larger and changed number of bots to 425. In both options battles are almost unplayable + moldovians are too op in war vs Poland. I don't have any performance troubles with Prophesy of Pendor where I have above 500 bots in one battle.
425 is too much, I don't recommend anyone to go further than 200. Any number of troops in battle higher than 200 is your own risk. It's strange that battles even on 200 bots are lagging for you, I don't have issues with that and my PC is old enough, it's so old that I can't play Bannerlord, even on minimal settings. PoP, I guess, is much more optimized, but we've used a code for battle optimization too.
About Moldova - we've fixed that issue in the new version.
I think that it depends on map. In another battle I had no lags and everything was fine. But now I fight in Kamenets siege and it's unplayable when bots start fighting. It's very good modification
And how about regular battles in field? Are they okay?
yeah
has Gdansk castle interior been fixed?
Yes, is the next version, which will be out soon.