Created by Ross Nordby, BEPUphysics is a pure C# 3D physics library that’s both free and open -source. It’s fast and has a host of awesome features including constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multi-threading and more.
Stuff you'll find in this repository:
1. BEPUphysics, the physics simulation library
2. BEPUik, the simulation-based inverse kinematics solver library
3. BEPUphysicsDemos, the demonstration and test application for the above, along with its debug renderer.
4. Documentation and supplemental isolated demo applications.
-Just starting out? Check out the Getting Started tutorial in the documentation section.
-Check the documentation page for some deeper dives, isolated demos, and links to additional resources.
-The library uses its own math libraries for cross platform development.
-The demo applications in the master file inside the Source Code folder rely on MonoGame.
For discussions about BEPU Physics, please head to the BEPUphysics forums at: Forum.bepuentertainment.com
For version 2 of the BEPU Physics library, head over to Github.com
Roadmap: Github.com
Questions & Answers: Github.com
Stability Tips: Github.com
Performance Tips: Github.com
Packaging & Versioning: Github.com
Also, check out my work with BEPU Physics here: Jordonmd.blogspot.com
I have updated this download with both the XNA and MonoGame versions of BEPU Physics. Enjoy! :-D