Shadow Zone was a private bunker of one of the important Horzine scientist. Few years ago it was upgraded for a special purpose of a experiment.
After the outbreak Shadow Zone was immediately shut down and all the activity were frozen until recently it send a signal of being fully operational and working.
#KF2newgrounds
Welcome back to Shadow Zone, only this time - fully remastered.
Shadow Zone was a private bunker of one of the important Horzine scientist. Few years ago it was upgraded for a special purpose of a experiment.
After the outbreak Shadow Zone was immediately shut down and all the activity were frozen. Only a few days ago it send a signal of being fully operational and working.
We send a group, 4 people, more of a scientists type, they worked there before so they knew the directions, the problem is, we've lost contact with them. You may wanna hear the log before you jump in and figure what the hell is going on.
'This is Kilo 2-4, we are entering the tunnel, heading for the objective... Garage door is opened, we're coming in... Lights are off, emergency generator is on, doors are working... Dark as hell here, no sighs of any activity... we heading for the main lab sector... Hell, I can see Shadow Project... wait, can you hear that?... '
What's so remastered about it?
- Every room were remade, now it looks better and feels like a real place. Some rooms were extended to fit more for KF2 style of gameplay.
- Fully optimized, combined pass of floors and walls. This improves performance and improves appearance of blood splatter and lighting. Distance set for every mesh .Also build with Precomputed Visibility Volumes.
- Blocking Volumes making movement and general gameplay smoother without stucking on random stuff.
- Pathing fully remade making movement for zeds easier and trader arrow will always find it's Trader Pod.
- Copyrighted content were removed.
- ZEDs spawn from a variety of locations both inside and outside the map. Portal entries are in the map and working.
- General atmospher feels like an official map!
- Stand your ground!
- All of the lights and some furniture ad destructible.
Steam Page
Ingame name: KF-Shadowzone_Remastered
This map is MASSIVE. I love massive maps, it looks fantastic, great amount of detail put into it.
But there is one major problem. Long loops made from either long hallways/rooms or a bunch of hallways rooms that connect to form a loop. It makes it a lot more difficult to play on Hell on Earth as those loops make it really easy to get sandwiched by zeds.
Edit: Played the map a few times and found it to not be as bad as I originally thought it'd be. But does have a bit too many long loops.
For some reason it won't update my vote. Not a 6/10 by any means. I tried to change it to an 8/10.
It's absolutely a gorgeous map, but it'd be a nightmare trying to lead a team through it safely on the higher difficulties (On maps like these I'll find a kite path and spam "FOLLOW ME" to lead people through it).
Playing solo, it's definitely one of the funnest maps to play (and more difficult). But playing this map with a team would be pretty damn hard with all the outer loops. It's difficult to find a kite path where there isn't a risk of being sandwiched pretty hard/overrun very quickly.
Gameplay: 8/10
The layout is a bit complicated in places and can be kind off hard to learn. The entrance is needlessly long and there are a few dead spaces (areas I would probably never visit or even get forcefully pushed into by larger zeds). Dosh zones were alright, could place 5 or so more collectibles around. Nice challenging map
Presentation: 9/10
Very detailed, and very believable (exceptions for a very few areas that just need a bit more touched on). Some areas even looked gorgeous.
Overall Score 8.5/10 (9 on ModDB)
If you wanna know how the map was rated or how you did compared to others i made a list of all maps and their ratings here:
Forums.tripwireinteractive.com