You watched in horror as the back-up you called for went down in the
middle of an urban storage facility. K&M Shipping Inc.
The place is run down - seemingly poorly maintained even before the
outbreak.
The hordes will no doubt be drawn to the smell of burning flesh
coming from the crash-site if not the initial explosion.
There's no time - search the crash-site for survivors, and
hope to God that the wreck is salvageable.
Hello. The making of this map caused many missed phone calls,
friends lost, children abandoned, a civil war in Estonia,
contributed to global warming, and created
a giant fissure at the bottom of the Atlantic Ocean.
Don't let all that hard work go to waste. Play it!
----{KF-CRASH}----
______________________________________________________________
DESCRIPTION:
You watched in horror as the back-up you called for went down in the
middle of an urban storage facility. K&M Shipping Inc.
The place is run down - seemingly poorly maintained even before the
outbreak.
The hordes will no doubt be drawn to the smell of burning flesh
coming from the crash-site if not the initial explosion.
There's no time - search the crash-site for survivors, and
hope to God that the wreck is salvageable.
______________________________________________________________
AUTHORS:
*Corey Sine (Kyben)
*Michael Hewish (Maul)
______________________________________________________________
INSTALL:
Simply copy/Cut the file "KF-Crash.rom" and place it into the KF
maps directory, located here:
"Program Files\Steam\steamapps\common\killingfloor\Maps"
_____________________________________________________________
SPECIAL THANKS:
Special thanks go to the following folks for their aid:
Doyora - For fixing up Crash in KF2.0.
Gregs2k2 - For his vigorous testing and feedback.
TempusErus - Maul's good friend, helped me bug hunt/ beta-test.
____________________________________________________________
Thanks to you for playing, hope you enjoy the map.
Very pretty and a nice big warehouse to fight in, many great ideas put to use.
Downsides would be that the theme doesn't change and i personally find it too small.
ps there is an area with fencing on the ground and grenades can go through this - personally i'd add a blocker around it so any grenades that i throw don't go to waste
'grats on releasing this classic. 6 players is absolutely frantic, relentless and just downright fun. Map looks great too, nice chilly atmosphere outside. :)
Classic indeed
the old version of this is an inspiration to me, as is swamp, so ill definitely have to check this new crash out. hope you still have that knife stuck in the wall :D
I see snow; I see lightning; I hear thunder. It's extremely unlikely that there would be thunder and lightning when it's also snowing.
Informational Link: En.wikipedia.org
Really, is it really that important? If you want realism, then you're playing the wrong game!
Not realism, just believability.
And specimens running around baying for human brains is believable....ookaaay.... :)
When I jump I am pulled to the ground by gravity; when I fire a gun, there is recoil. The physics used in this game are believable because they imitate the physics in the real world. The anatomy of the specimens is also believable. There is space in the specimens for the necessary organs required for survival and the specimens move like you would expect an animal of similar structure. Once again the game is imitating what we observe in the real world. Animals chase animals for food. I don't see that being much different than specimens(animals) chasing humans(animals) for food.
Also, my first comment was a simple suggestion directed to the map creators. I don't know why you all are so eager to start an argument.
So... really, what your saying is...there is a chance of snow; thunder and lightening...
Informational Link: Abovetopsecret.com
Haha, I didn't think so either, but I live in Florida where it never snows, so I wouldn't know.