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Koro Karewe - Keeping Players Playing

Koro Karewe - Keeping Players Playing

Kan Rebe! Design/Concepts

The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...

mod.io API released for HAXE

mod.io API released for HAXE

Client Side Coding Tutorial

If your game is built with an engine such as OpenFL, Kha or awe6, the mod.io HAXE wrapper simplifies the process of getting mods integrated and installing...

Flicked Up Features

Flicked Up Features

Flicked Up - Brain Challenging Physics puzzles Design/Concepts

Free solve unique, fun physics puzzle game. A logic based on brain teaser.

Making sound effects for video games

Making sound effects for video games

Sound Design Group Sound Effects 3 comments

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Save The Emoji - Active AR Game

Save The Emoji - Active AR Game

Save The Emoji PR

If you remember the heydays of Pokemon Go and became entrenched in the game full on, then you have a new adventure to try.

Change colors of sprites from code in Unity

Change colors of sprites from code in Unity

To Eat Love Textures

Adding temporary effects to sprites using shader variables and manipulating them from script.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

How to manually install APKs + OBB

How to manually install APKs + OBB

We Save The World (Alpha) Installers

Short tutorial, how to manually install APKs + OBB, useful with UE4 projects.

Game Theory Secrets: Give your Mobile Platformer Better Controls

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Unity 2017 Optimizing android games – Case study for Break It

Unity 2017 Optimizing android games – Case study for Break It

Break It - Cube Smash Design/Concepts

n this article we will share how we optimized our upcoming game 'Break It' to run smoothly on low end android devices. This is continuation of our devlog...

About time-based events in Space Riot - #Devlog 1

About time-based events in Space Riot - #Devlog 1

Space Riot Client Side Coding

Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...

Seven Tips for Starting Game Developers

Seven Tips for Starting Game Developers

Totem Spirits Management

Useful tips for those who want to get started as a game developer.

Creating games with Unity. Work on the bugs in the Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Insights in the dev process of two Indies - Tops and Downs. Part 2

Insights in the dev process of two Indies - Tops and Downs. Part 2

Deadly Labs Design/Concepts 1 comment

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Insights in the dev process of two Indies - Tops and Downs. Part 1

Insights in the dev process of two Indies - Tops and Downs. Part 1

Deadly Labs Design/Concepts 1 comment

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

How to play

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Hole in the Wall! Gameplay

Hole in the Wall! Gameplay

Hole in the Wall! Level Design/Theory

Here we will be discussing how we created the levels in Hole in the Wall!

The Music of Freefall - Lance Talbert

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other 3 comments

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

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