You need to create a trailer to promote your indie game but you have no money to pay a skilled artist ? That's how I managed to create mine!
Sonar Beat is updated with changes made from users' feedback.
Hammer Ultimate Guide 1.0 v expect new versions coming through on once on my free time and expect more patches too.
This is the latest for the Expanded Galaxy Project and also a new Mod Resource version for anyone wishing to edit any of the maps provided is everything...
I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.
Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.
My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.
This is the v0_2_9 release of the K1 portion of the Expanded Galaxy Project for both KotOR games.
A short article on the Expanded Galaxy Project for both KotOR games that ports all levels from both games to both games.
This tutorial demonstrates how to build a simple level from first block to last.
This video demonstrates the basic controls used when building a level in Hiber.
In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...
Some thoughts about Unity's new architecture degisn - ECS
Teaches a beginner with basic C++ skills how to download the Orx library, set up a project and how to write a 2D UFO game.
This small update of Space Riot informs you about the latest development and is a teaser for the upcoming release of the next beta!
Angels and Orcs Online (AOO) Join on our discord/forum to News and updates.
Short tutorial, how to manually install APKs + OBB, useful with UE4 projects.
Wanted to control an object along a path? Here's a brief run-down on how I achieved path control in Fluffy Gunners
Hi! I would like to share with you my experience of creating our first game. I’ll tell you about how we made tutorial and an interface for a game with...
The post describes how to use color grading in games to introduce more variety and fine tune visual style.
Eternal Quest is a game made by a theorycrafter, for theorycrafters. It removes all the unnecessary things like 'game play' and gives players a forum...
A small article that covers the basics of our game.
We've released the final part of the Multiverse: Cosmic Conquest tutorial, in which we cover all the keyword mechanics in the games and what they do...
Build Update Notes: At long last the update is released! We did a major overhaul of Labyrinth. Plus, we have added Mac support!
We’re releasing a tutorial series on how to play Multiverse: Cosmic Conquest TCG. You can now play the online beta of the game for free with all the...
While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...
Time manipulation & custom timeline uses for level creation in Unity.
Exploring the cost of Pokémon Go's development cost. Purely for entertainment purposes, 0 guarantees of accuracy!
Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...
Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.
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