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Tag "Supernatural"  (0 - 30 of 127)
BattleJuice Alchemist Hotfix 0.28802

BattleJuice Alchemist Hotfix 0.28802

News

We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing...

BattleJuice Alchemist Early Access Launch

BattleJuice Alchemist Early Access Launch

News

BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store!

Secret research complex for experiments on aliens

Secret research complex for experiments on aliens

News

We recently started work on a new location - "Research Complex". And here are a few screenshots.

DevLog: Our Demo & Steam Next Fest Wrap-up

DevLog: Our Demo & Steam Next Fest Wrap-up

News

Discussing our demo (which you can still play!) and looking back on Steam Next Fest.

Outliver: Tribulation | Dev update #17 | New Achievement, Performance & Visual Updates!

Outliver: Tribulation | Dev update #17 | New Achievement, Performance & Visual Updates!

News

In this update, we go over the latest improvements we have made to the game ranging from performance and visuals to adding a new achievement.

DevLog: Our Secret Visual Improvement

DevLog: Our Secret Visual Improvement

News

How we improved textures to make characters more vivid.

Happy Holidays!

Happy Holidays!

News

Happy Holidays and Exciting Updates from Alchemical Works

DevLog: Unlocking Character Variety

DevLog: Unlocking Character Variety

News

Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.

DevLog: Climbing Peaks and Diving Deep

DevLog: Climbing Peaks and Diving Deep

News

Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.

Outliver: Tribulation | Dev update #16 | New Features!

Outliver: Tribulation | Dev update #16 | New Features!

News

Hi guys, welcome to the newest update of Outliver: Tribulation where we focus primarily on gameplay polish and addition of new and user requested features...

DevLog: So beautiful... what's the catch?

DevLog: So beautiful... what's the catch?

News

In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...

DevLog: New Dev Stream

DevLog: New Dev Stream

News

Watch me play and ramble about new areas, mechanics and more!

DevLog: Gamescom Retrospective

DevLog: Gamescom Retrospective

News

Our Journey at Gamescom 2023 showing BattleJuice Alchemist.

Outliver: Tribulation | Sale Announcement!

Outliver: Tribulation | Sale Announcement!

News

Outliver: Tribulation is currently on a 22% off sale on Steam!

Outliver: Tribulation | Dev Update #15 | The War Chief Update!

Outliver: Tribulation | Dev Update #15 | The War Chief Update!

News

In this War Chief update, we go over the latest tweaks and changes we've made to the game including adding a new difficulty mode and an achievement to...

DevLog: Building Vertically

DevLog: Building Vertically

News

Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think

DevLog: Rendering Cutscenes

DevLog: Rendering Cutscenes

News

Big overhaul and building a foundation for our cinematics in Unreal Engine.

Outliver Tribulation Is Out Now!

Outliver Tribulation Is Out Now!

News

Hi Everyone, Outliver Tribulation has finally launched on PC at a base price of only just $7.99 with a 10% launch discount which will last for a week.

Outliver: Tribulation | Gameplay Overview Trailer

Outliver: Tribulation | Gameplay Overview Trailer

News

In todays update, we share with you the official gameplay overview trailer of Outliver: Tribulation where we go into some detail on what to expect during...

DevLog: Making New Creatures

DevLog: Making New Creatures

News

Our creative process making an enemy while growing into a team.

Outliver: Tribulation | Official Trailer Announcement

Outliver: Tribulation | Official Trailer Announcement

News

In todays short update, we share with you the official trailer of Outliver: Tribulation.

DevLog: We won the award for Best Visual Art at DevGamm!

DevLog: We won the award for Best Visual Art at DevGamm!

News

Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania

Outliver: Tribulation | Dev update #14 | Distribution Partnership with PID & LOAM!

Outliver: Tribulation | Dev update #14 | Distribution Partnership with PID & LOAM!

News

In todays update, we'll share with you information including taking part in an awesome event, signing a distribution partnership & also the latest in...

DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

Fiend's Archive

Fiend's Archive

Game

Storyline: In 1750, right after Europe’s great plague came to an end, the catholic church saw a significant increase in cases of possession and unnatural...

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

Outliver: Tribulation | Dev update #13 | More Tweaks + Steam Achievements!

Outliver: Tribulation | Dev update #13 | More Tweaks + Steam Achievements!

News

In this developer update, we go over the new changes and tweaks made since our last update to improve the player experience in Outliver: Tribulation taking...

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

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