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Tag "Progress Report"
September Progress Report

September Progress Report

News

September marked a significant milestone in our journey. We dedicated ourselves to enhancing the game, resulting in an array of exciting updates

Progress Report

Progress Report

News

I wanted to make an article to cover or go over everything that's been changed and added.

ChronoVenture Devlog 2021/01

ChronoVenture Devlog 2021/01

News

Fifth Progress Report: Alt Attack, Invisibility and Palettes

ChronoVenture Devlog 2020/12

ChronoVenture Devlog 2020/12

News

Progress Report IV: New Year, New Things including a new enemy, weapon, power-up and game mode.

ChronoVenture Devlog 2020/11

ChronoVenture Devlog 2020/11

News

Progress Report the Third: Batting, Bombs and Menus.

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

News

Deepening systems, previews of our drones, art & music milestones, and more updates in the latest Cyber Knights: Flashpoint progress report.

ChronoVenture Devlog 2020/10

ChronoVenture Devlog 2020/10

News

Progress Report #2: New gimmicks, ability and enemies.

ChronoVenture Devlog 2020/09 (+ Postmortem)

ChronoVenture Devlog 2020/09 (+ Postmortem)

News

First monthly development log of my game and also a postmortem of how the game received when its demo was released for an expo.

Issues fixed #1

Issues fixed #1

News

More than 30 issues fixed in the last week. I'm here again to report a bit of what I've made in the last days.

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

News

With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...

Progress Report August 2019

Progress Report August 2019

News

Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past...

Progress Report for Gridiron (August 2018)

Progress Report for Gridiron (August 2018)

News

Every month I will be posting a progress update here to keep everyone up to date on what we are working on and what are goals are for next month.

Anuchard: devlog ~16 - Polishing time yet?

Anuchard: devlog ~16 - Polishing time yet?

News

Weekly progress report on Anuchard! Visual updates on map while waiting for game design conclusion.

Anuchard: devlog ~15 - Noob Storytelling

Anuchard: devlog ~15 - Noob Storytelling

News

Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.

Anuchard: devlog ~14 - Orchard the Making III

Anuchard: devlog ~14 - Orchard the Making III

News

Another weekly mini devlog about Orchard (hometown) making, this time is covering about village housing, feels and MC's home.

Labyrinth CCG + tactical RPG : Week 118 Patch

Labyrinth CCG + tactical RPG : Week 118 Patch

News

Topics covered: Known Issues Not Yet Fixed, Gameplay Fixes, Gameplay Revisions, Card Fixes, Card Revisions, Consumable Card Revisions, Development.

Labyrinth CCG + tactical RPG : Adventure Update!

Labyrinth CCG + tactical RPG : Adventure Update!

News

Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the...

Odyssian Void Progress Report Update 2017

Odyssian Void Progress Report Update 2017

News

After a long silence I am back to update you on the progress and changes the last year has seen for the project. Lots of information to go over, be ready...

Labyrinth CCG + tactical RPG : Week 112 Progress

Labyrinth CCG + tactical RPG : Week 112 Progress

News

Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process...

Labyrinth CCG + tactical RPG : Happy New Year!

Labyrinth CCG + tactical RPG : Happy New Year!

News

Development progress and message on upcoming update.

Labyrinth CCG + tactical RPG : Year End Progress

Labyrinth CCG + tactical RPG : Year End Progress

News

Happy all the holidays! IOTY recap. Development report. Steam Winter Sale reminder. And of course, more concept card art.

Labyrinth CCG + tactical RPG : Upcoming Enhancements

Labyrinth CCG + tactical RPG : Upcoming Enhancements

News

It will be a few months before Labyrinth exits Early Access and we are working on a big update for that. Here are some in progress screenshots of feature...

Labyrinth CCG + tactical RPG : Vote!

Labyrinth CCG + tactical RPG : Vote!

News

Development update and request that you vote for Labyrinth. :D

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

News

To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...

Twin Moon Galaxy Progress Report and Thunderclap Campaign

Twin Moon Galaxy Progress Report and Thunderclap Campaign

News

Progress report for Twin Moon Galaxy and additional details for the upcoming Kickstarter.

Dev Diary: Animation & HUD

Dev Diary: Animation & HUD

News

We've been busy updating our game! Check out what we've been up to.

Progress Report - April 17th, 2017

Progress Report - April 17th, 2017

News

Happy Easter! We’ve been testing our demo and decided that the tutorial and manual wasn’t quite intuitive enough, so we...

Progress Report - March 11th, 2017

Progress Report - March 11th, 2017

News

We’ve started work on scripting the cutscenes between missions. An absolutely terrific artist, Simon Valev, has joined us to assist with storyboarding...

Smoothing an Entire World

Smoothing an Entire World

News

In Violent Sol Worlds there is a massive world, everyone knows that. The thing is up until today the world has been without transitions. When you walk...

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