September marked a significant milestone in our journey. We dedicated ourselves to enhancing the game, resulting in an array of exciting updates
I wanted to make an article to cover or go over everything that's been changed and added.
Progress Report IV: New Year, New Things including a new enemy, weapon, power-up and game mode.
Deepening systems, previews of our drones, art & music milestones, and more updates in the latest Cyber Knights: Flashpoint progress report.
First monthly development log of my game and also a postmortem of how the game received when its demo was released for an expo.
More than 30 issues fixed in the last week. I'm here again to report a bit of what I've made in the last days.
With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past...
Every month I will be posting a progress update here to keep everyone up to date on what we are working on and what are goals are for next month.
Weekly progress report on Anuchard! Visual updates on map while waiting for game design conclusion.
Anuchard's weekly mini development blog, today's topic is about storytelling style, rule for self-restraint and reference.
Another weekly mini devlog about Orchard (hometown) making, this time is covering about village housing, feels and MC's home.
Topics covered: Known Issues Not Yet Fixed, Gameplay Fixes, Gameplay Revisions, Card Fixes, Card Revisions, Consumable Card Revisions, Development.
Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the...
After a long silence I am back to update you on the progress and changes the last year has seen for the project. Lots of information to go over, be ready...
Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process...
Development progress and message on upcoming update.
Happy all the holidays! IOTY recap. Development report. Steam Winter Sale reminder. And of course, more concept card art.
It will be a few months before Labyrinth exits Early Access and we are working on a big update for that. Here are some in progress screenshots of feature...
Development update and request that you vote for Labyrinth. :D
To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...
Progress report for Twin Moon Galaxy and additional details for the upcoming Kickstarter.
Happy Easter! We’ve been testing our demo and decided that the tutorial and manual wasn’t quite intuitive enough, so we...
We’ve started work on scripting the cutscenes between missions. An absolutely terrific artist, Simon Valev, has joined us to assist with storyboarding...
In Violent Sol Worlds there is a massive world, everyone knows that. The thing is up until today the world has been without transitions. When you walk...
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