Sticky released for Android and Sticky Adventures released for iOS! Same game different name :)
Welcome to Sticky - The game that sticks! Master your jumps through 36+ levels and collect as many coins as you can to unlock new worlds. Stick to surfaces...
We briefly go over a summary of all that's happened in the last 100 weeks of development.
2021's starting off really well for the game! But also, we have a bit of recapping to do for 2020.
We are currently at 123% of our funding goal and striving to unlock more stretch goals!
As we wind down to the final days of our Kickstarter we add new tiers and get a boost of visibility
Alright! We are 40% funded on Kickstarter and launched add-ons!
Updated the demo for the Kickstarter, lots of UX changes, polish and optimizations.
Neko Ghost, Jump! launches on Kickstarter with a modest goal.
Going over Steam Summer Game Festival events and schedule. Don't miss out!
This will be the final version of the main menu UI and interactions for Kawaii Dance!
Here we talk about our upcoming Kickstarter (with pre-launch page link) and the new update to the demo.
A brief summary of what's been going on since the new year.
Developed by the videogames studio Flying Beast Labs, Magic Twins is a 1-2 co-operative arcade puzzle game in which Abra and Cadabra (the titular Magic...
This is a huge update providing a completely new save system (3 Separate Profiles), gameplay types, complete UI re-design and much more!
Super early sneak peak at Hell Biome in celebration of getting #1 for the first time!
Here we go over our nomination into the Top 100 Indies and also the results from the Unreal Florida competition.
We take a journey from the gamejam version of the game until the present version of the game with a call to arms at the end!
We update the demo on IndieDB and have a quick recap of what's been going on over the past 6 months of development.
Updated version of the demo for Neko Ghost, Jump! with lots of improvements, especially the jump!
DreamHack 2019. It was a magical place. Not perfect, but pretty awesome. Here we'll go over what was good and bad about showcasing the game there.
We show off concept art for our characters: Nekoman & Nekogirl.
Here we talk a little bit about the Jungle biome, showing environmental hazards, post processing and more!
As Neko Ghost, Jump! enters its 6th month into production we go over what happened in the past month.
We write about how we chose to improve the jumping in Neko Ghost, Jump!
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