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Tag "interaction"
Xisto Devlog #01 - Player Tools

Xisto Devlog #01 - Player Tools

News

Explore and interact with the Portuguese countryside using a wide range of tools!

NORTHWIND Devlog #6 - Interactivity & Roadmap

NORTHWIND Devlog #6 - Interactivity & Roadmap

News

Find out how NORTHWIND's features are being implemented and what's to come!

Writing And Holidays

Writing And Holidays

News

In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

"Oh, that Munchausen!" - interactive audiobook-game for IOS/Android! OPEN BETA!

"Oh, that Munchausen!" - interactive audiobook-game for IOS/Android! OPEN BETA!

News

Hey everyone! Our interactive audiobook-game about all fascinating adventures of Baron von Munchausen is completed and available in BETA! Release in June...

Devlog #4 Repairs & Vibe

Devlog #4 Repairs & Vibe

News

In this developer's log we discuss the aspects of environmental objects interaction in Chernobyl Liquidators Simulator. We also present some of our 2D...

The new Story, Demo, and significant Improvements!

The new Story, Demo, and significant Improvements!

News

There is now a story in A-Star Theft, along with better performance, graphics and audio. New features include an Overview Mode, more interactions with...

The Importance of Interaction in Interference: Intro and Basic Interactions

The Importance of Interaction in Interference: Intro and Basic Interactions

Feature

Independent developer Fear of Corn talks about their approach to interactivity in their first game, Interference.

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'

News

Perception! , second-core investigation game mechanism. Open your third eye! / Beware of your surrounding / Seeing beyond the realm, the isometric realm...

Fly for bubbles

Fly for bubbles

Game

Just fly for bubbles. Burst them all. It may be simple... and may be not. [There is a playable Web demo.]

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