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Tag "devblog"
Hello World v.0.1

Hello World v.0.1

Feature

Introducing "PROJECT 88x" an Science Fantasy RPG set within the Cosmos.

Development Update #14

Development Update #14

News

For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!

Development Update #13

Development Update #13

News

This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!

How in-game music is being made

How in-game music is being made

News

Our composer Constantine Chistiakov talks about his inspiration behind music in Football Story

March Update

March Update

News

March has come roaring in like a lion - and I'm not talking the weather (although I certainly could - it's been crazy in both the States and Europe...

Devblog #1 and more updates!

Devblog #1 and more updates!

News

While we were in the shadows for some period on our public end, it was hectic at the other. Now, as we are closely finishing up Wounded, we have a few...

Hello World!

Hello World!

News

Wake has been in development for three weeks now, but there's more to come.

Upcoming 1.02 update - Achievements - feedback requested

Upcoming 1.02 update - Achievements - feedback requested

News

Share your thoughts on our upcoming achievements, feedback requested

Updated alpha demo

Updated alpha demo

News

Hi! We’ve read all of your comments and updated the demo to fix some bugs.

Devblog #2 - Doodler's changing room

Devblog #2 - Doodler's changing room

News

Another part of menu! We've made a room where you will change your character and buy a new one.

Escape Doodland DevBlog #1

Escape Doodland DevBlog #1

News

We thought about creating a devblog for a long time and delayed our decision for couple reasons but at last we made it and this is our first post!

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

News

Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...

Progress Report - April 28th, 2017

Progress Report - April 28th, 2017

News

A brief update on game progress in the past few weeks.

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

News

We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.

Progress Report - April 17th, 2017

Progress Report - April 17th, 2017

News

Happy Easter! We’ve been testing our demo and decided that the tutorial and manual wasn’t quite intuitive enough, so we...

Lasercrash released!

Lasercrash released!

News

Our space challenge game is now available at GooglePlay.

Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

Feature

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

Feature

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

Feature

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Devblog 01: Tremendous bug fixes, game manager imrpovement

Devblog 01: Tremendous bug fixes, game manager imrpovement

News

I have made a lot of bug fixes and improvements to Battle Dash over the last couple days. Come see what they were!

Taking the Airbus to GDC

Taking the Airbus to GDC

Feature

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Derelict_  : A big update for March!

Derelict_ : A big update for March!

News

Lots of work has been done in the past 2 months. While we haven't posted much on the forums, or IndieDB we have been hard at work trying to finish the...

PC Development Update #4

PC Development Update #4

News

A few new screenshots and news about current Work In Progress of the PC version of Fractal Space!

January 2017 Failure: NeuroSlicers DevBlog

January 2017 Failure: NeuroSlicers DevBlog

News

The January 2017 Failure: NeuroSlicers DevBlog. A closer look at how the Dream Harvest Team are making an online arena based cyberpunk RTS. This month...

Antegods Art Update #17: Procedural Plants

Antegods Art Update #17: Procedural Plants

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts...

Antegods Audio Update #16: Neuro Bass and Berimbau Sound

Antegods Audio Update #16: Neuro Bass and Berimbau Sound

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blog...

Antegods Code Update #15 : Connecting Computers

Antegods Code Update #15 : Connecting Computers

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on the nitty-gritty of development with regular blogposts...

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