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BattleJuice Alchemist — Roadmap for April '24

BattleJuice Alchemist — Roadmap for April '24

News

Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates!

BattleJuice Alchemist Hotfix 0.28802

BattleJuice Alchemist Hotfix 0.28802

News

We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing...

Hirable Randomized Mercenaries in Shadow Survival

Hirable Randomized Mercenaries in Shadow Survival

News

In Shadow Survival, there are countless randomly generated mercenaries, ranging from helicopters, jets, infantry, and mechas.

BattleJuice Alchemist Early Access Launch

BattleJuice Alchemist Early Access Launch

News

BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store!

DevLog: Our Demo & Steam Next Fest Wrap-up

DevLog: Our Demo & Steam Next Fest Wrap-up

News

Discussing our demo (which you can still play!) and looking back on Steam Next Fest.

The Last Citadel

The Last Citadel

Game

Discover the Citadel, a mythical place suspended above a black hole filled with demons, curses, loot and incredible power in this Action Role-Based Rogue-lite...

A Haunted House

A Haunted House

Game

A Haunted House Summary: A Haunted House is a game inspired by classic survival horror. You play as paranormal investigator Eerie Grey who has been summoned...

DevLog: Our Secret Visual Improvement

DevLog: Our Secret Visual Improvement

News

How we improved textures to make characters more vivid.

Happy Holidays!

Happy Holidays!

News

Happy Holidays and Exciting Updates from Alchemical Works

DevLog: Unlocking Character Variety

DevLog: Unlocking Character Variety

News

Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.

DevLog: Climbing Peaks and Diving Deep

DevLog: Climbing Peaks and Diving Deep

News

Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.

DevLog: So beautiful... what's the catch?

DevLog: So beautiful... what's the catch?

News

In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...

DevLog: New Dev Stream

DevLog: New Dev Stream

News

Watch me play and ramble about new areas, mechanics and more!

DevLog: Gamescom Retrospective

DevLog: Gamescom Retrospective

News

Our Journey at Gamescom 2023 showing BattleJuice Alchemist.

DevLog: Building Vertically

DevLog: Building Vertically

News

Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think

Arcblight

Arcblight

Game

Prototype scrolling shoot-em'-up currently under development, inspired by retro STG classics such as Elemental Master and Gunbird. Master five elemental...

DevLog: Rendering Cutscenes

DevLog: Rendering Cutscenes

News

Big overhaul and building a foundation for our cinematics in Unreal Engine.

DevLog: Making New Creatures

DevLog: Making New Creatures

News

Our creative process making an enemy while growing into a team.

DevLog: We won the award for Best Visual Art at DevGamm!

DevLog: We won the award for Best Visual Art at DevGamm!

News

Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania

DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

Fiend's Archive

Fiend's Archive

Game

Storyline: In 1750, right after Europe’s great plague came to an end, the catholic church saw a significant increase in cases of possession and unnatural...

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

Cards We're Dealt

Cards We're Dealt

Game

Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and save the office from being dragged to...

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

The Big Base Building Update: Patch Notes 0.23803

The Big Base Building Update: Patch Notes 0.23803

News

It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!

DevLog: Day-Night Cycle and UI Animations

DevLog: Day-Night Cycle and UI Animations

News

The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).

DevLog: Pop-Up Book Cinematics

DevLog: Pop-Up Book Cinematics

News

Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.

Bosorka

Bosorka

Game

Bosorka is an exciting action roguelike where a young witch saves the world from insidious and cruel demons. Combine runes, master a variety of brooms...

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